thehen's Forum Posts

  • damjancd ah nice, my record is 360ish so far. I'm going to keep trying.

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  • Damn I just spent a solid hour playing and got cramp in my hand. I haven't done that in a long time.

    It took me quite a while to figure out what to do initially. I think the tutorial could be clearer. Also it takes quite a bit of trial and error to figure what icon does what. What does the battery do for example?

    I love the depth that the heart adds. Adds a nice strategic element.

    Great job!

  • I love the art!

    Heads up - it crashed on first launch for me. I'm running an iPad mini with ios 7. Also it doesn't scale to the iPad Mini resolution correctly, with stuff that's supposed to be offscreen appearing on the right.

    Other than that it looks great so best of luck :)

  • TwinTails ahah I have no idea. Windows 8.0 with the default theme seems to do that.

  • Ashley thanks that's the bit of knowledge that I was missing :)

    AnD4D Assuming the collision polygon and density stays the same, then a static instance variable should work fine as a workaround.

  • fjourde nice, you've got a ton of great reviews. Did you get featured?

  • Excuse my ignorance at the maths behind the physics, but does the mass change? If not, simply log it to the console, paste it into an instance variable and use that for reference rather than object.physics.mass.

  • funkyos apologies about the delay, it's more complicated than I thought and I'm a little buried atm. Hopefully I should have something soon.

    TwinTails No problem! I'm not sure what you mean about the dialog window?

  • This is just the mass expression right? Can you not just store the mass in a variable as a workaround?

  • jesblood yep you can do that. I'd really recommend testing on hardware from the offset for such an effect as it would most likely be intensive. WebGL effects (for blur) are supported through the CocoonJS wrapper.

  • You'd have to fake it using a horizontal and vertical blur per layer. Performance may take a hit and you'll need WebGL support, so best to test it out before committing.

  • Just wondering where the anti-aliasing option has gone? It seems to still be there in the older versions but not the newer ones?

  • BluePhaze, not loaded into memory, but they will bloat the XAP file.

  • I'd be interested in an HTML5 OS that could be installed on a small PC in the living room and operated with a gamepad :)

  • BluePhaze the only thing you need to really worry about is the WMAppManifest.xml and filling in your details. There are dependencies for IAP support etc. and removing them could break any future updates.

    Also after base64 encoding your images, you can remove the image files from the project to reduce your project size.