thehen Certainly, I have read the entire article tens of times over again, but as I have stated, 22hHz and mono channel is not an option.
On the other hand, I also don't think it applies to "Any mobile game". My identical Android version clocks at less than 20MB at decent quality, even when maintaining multiple formats for the same files. I have also seen countless (music-based) games with high-quality at a respectable size.
This issue seems very specific to exporting to Visual Studios from Construct 2. It is unfortunate that audio happens to be important to me this time.
PS: Looks like 22kHz will do. I also cut the gameplay music shorter since the player is not likely to listen to the entire song. Still a compromise, but perhaps it's the best it can get.
PSS: Scirra forum's session expiry is driving me nuts.