thehen's Forum Posts

  • Hi all,

    I've been having some issues with the pin behaviour when combined with physics objects.

    I want to simply unpin an object then apply an impulse. You can find a .capx here: https://www.dropbox.com/s/ub8squybwbtwvsl/missile%20pin%20test.capx

    99% of the time the force isn't applied. When adding a wait, of around 0.1 seconds it launches, though becomes unpredictable across different spec devices.

    I've even tried testing for the object not being pinned then applying the force but it makes no difference :(

    Any help would be greatly appreciated.

  • There are version control systems that allow easy one-click deployment to FTP. Check out Beanstalk beanstalkapp.com

  • Ashley - I agree, I'll look into this soon. Thanks for the help.

  • Ashley I completely agree. Unfortunately that rules out custom cursors for Windows 8 native applications :(

    Is this something that could be easily extended with a plugin? I haven't really delved into plugin development but if it's simple enough I'd happily have a look.

  • Hi all,

    A small suggestion for .cur support, so IE can have custom cursors too. Currently .PNG works great, but just not in IE.

    Thanks :)

  • Thanks for the reply, that helps a lot.

  • Hi all,

    A quick question. When working with Corona SDK, I exported various sprite sizes that swapped out depending on device resolution.

    I'm currently working on a Windows 8 title. I haven't seen anything about sprite replacement on different resolutions, so I was wondering what the recommended solution is? If it's to target a specific resolution - what would be recommended?

    I'm currently working at 1280x800.

    Many thanks.

  • Have you changed the 'Fullscreen in browser' setting?: scirra.com/tutorials/73/supporting-multiple-screen-sizes/page-1

  • It would, but I'm working with a pipeline that has regular art updates. I don't really want to be swapping stuff out for every level on a regular basis.

  • Okay thanks. That's not too much of a problem, and probably how I'd do it with traditional coding anyway :)

  • Thanks for the reply!

    My menu comprises of multiple buttons and other visual elements. Are you suggesting I create this dynamically with the event sheet rather than creating a designed layout?

  • Hi all,

    I was just wondering the best way to create a global pause menu? I'm looking at having 100+ levels, and don't want to update each one when making changes to the pause menu.

    It looks like there was something called inheritance layers in CC. Is there a similar way to achieve this in C2?

    Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks so much for the replies guys, that tutorial link is especially useful.

  • Hi all,

    Loving Construct 2 so far.

    What I want to do:

    When apple collides with bubble -> pin apple to bubble

    This works perfectly for one instance of an apple and bubble. When I have multiple apples/bubbles however, all the apples pin to a single bubble.

    Any help would be greatly appreciated.

  • Hi all,

    I've just started with Construct 2. I'm just wondering how to detect when a physics object is colliding with another physics object.

    Additionally - coming from Corona SDK, there was something called a 'pre-collision' where impact velocity could be attained. Is there anything similar here?

    Any help would be great :)