thehen's Forum Posts

  • Thanks for the replies guys!

    megatronx so I think I want to change the speed. Playback rate is described as follows:

    [quote:2xqzs7iq]Indicates the current playback speed of the audio/video.

    Example values:

    1.0 is normal speed

    0.5 is half speed (slower)

    2.0 is double speed (faster)

    -1.0 is backwards, normal speed

    -0.5 is backwards, half speed

    In Adobe Audition the only option related to speed is 'Stretch and Pitch':

    So if my playback rate is 0.1, what does that convert to in stretch/pitch and pitch shift? I tried stretch 1000% (0.1 speed = 1000% stretch) but the stretch maximum value is 800%.

  • I've been messing with playback rate and want to bake it into the audio file. I'm using Adobe Audition, but can't work out how to convert playback rate into 'Stretch and Pitch' or similar effect.

    Any help would be swell.

  • This plugin won't work with the universal exporter. If you want to target Windows Phone 8, then you still need to follow my tutorial and go that route. To target Windows Phone 8.1, export as a universal app.

    That's the problem, I tried using the browser's back button trigger, but it never fire. Instead, the app goes into suspended mode.

    That sounds like a Construct 2 issue - you should file a bug report.

  • Hmm, I guess this is to do with how the conditional checks work. Just to confirm:

    Universal apps don't work when my plugin is included?

    Games using r168, exported as per my tutorial no longer work?

    If using my plugin, you should export as a Windows Phone 8 app, and follow my tutorial. This *should* be forwards compatible. If targeting Windows Phone 8.1, use the universal app exporter.

  • hotcakes if you can PM me a build I'll look into the back button. Are you definitely copying the correct files into the directory provided as per the tutorial?

    You can set volume using the WP plugin, and you can store the volume as a global variable.

  • Awesome, really looking forward to testing this.

  • KFC ah looks like a bug my end

  • KFC weird, can you try removing all audio actions and rexporting to see it is causing random slowdown.

    I'll need some sort of repro for the freezing too.

    Tagging music isn't supported as it uses the phones media player, which can only play one piece of music at once. Just use sounds if you need tagging functionality.

  • PM me a build and I'll take a look. If the back button doesn't work it's 90% likely that the files haven't been copied across to the supplied project properly as per the tutorial.

  • Nintendo have confirmed that WebGL support is on the way for WiiU.

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  • Hi all,

    r164 has broken the Leap Motion plugin I've been working on. This is from the release notes:

    [quote:1j2nuth6]

    Third party plugin developers note: this could possibly break some plugins if you implement expressions which return different values every time they are called. For example we have specially taken in to account the system random() and choose() expressions since they still return different values every time and the same result can't be re-used for other instances. If you notice any problems please get in touch and we'll figure something out.

    This is the example expression declaration:

    AddExpression(0, ef_deprecated, "Hand X position", "Hand", 	"HandX", 	"Get the primary hand X position.");
    [/code:1j2nuth6]
    
    Construct 2 crashes on load as is. What's the best way to fix this?
    
    Cheers
  • sqiddster awesome, we'll pop by and see it.

  • sqiddster awesome, when do you get here? Are you showing more of Airscape?

    We're having a BBQ today at 3pm til late, so anyone's free to come along if they like. Also there's a list of parties here: https://docs.google.com/spreadsheet/ccc ... E1XbXo5ZlE

  • EgoAnt Nice man. We're here now and hosting a party tonight. Anyone that wants to come, add me on Facebook and I'll invite you: https://www.facebook.com/henry.hoffman2

  • BluePhaze nice, well if you fancy checking out the expo, I can always lend my pass for an afternoon or so. I'll be demo-ing some pretty fancy leap motion integration with Construct 2 too, which hasn't been released yet