TheDom's Forum Posts

  • PM me your email Address and I will send you a sample project

  • Good to know! Thanks for sharing!

  • The project is missing files and you need load the capx file

  • Yes it can. I'm currently developing a game with the layouts just over 10000x10000

  • The download links are broken. I could really use this. Could anyone share this with me?

    Thanks in advance.

  • Use Google Drive or Dropbox always works

  • When you say "Rotate", does that mean like 3D rotate?

  • You should post a screenshot of code. There might something else going on there. Try creating each frame as a separate animation and call them by animation name.

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  • I was thinking about it some more and I haven't tried it but you could probably accomplish it with just the one sound file by using Add Delay Effect and using "Choose" or "Random" to set a small delay so it's different every time.

  • I don't know how many monsters may be on screen at the same time but you could create multiple copies of the walking sound effect, Walking_1, Walking_2, Walking_3, etc.

    Then use Audio > Add Delay Effect and assign a different amount of delay to each.

    You can then use Play Audio By Name and Use Choose( "Walking_1", "Walking_2", "Walking_3" ) to assign the Walking sound randomly to each monster when created or spawned.

    You will also need to create a condition to assign the delays for each Walking track

    Audio> Is Tag Playing > Walking_1 > Add Delay Effect

    Audio> Is Tag Playing > Walking_2 > Add Delay Effect

    Audio> Is Tag Playing > Walking_3 > Add Delay Effect

  • Absolutely it's possible. The image for the floor only needs to look 3D and the actual floor/platform can be an invisible sprite that sits in the middle.

  • That's because you have a conflict with the code if you have wasps off screen and on screen at the same time. The code runs from top to bottom and "Wasp > (x)Is OnScreen> Stop buzzing is triggered last.

    Try switching the order and place -- "Wasp > (x)Is OnScreen> Stop buzzing -- on top. That should work.

    Otherwise I think the solution I laid out will work fine and wont cause any performance issues. I've used it before.

    Good Luck

  • Create a Global variable and call it "Can_Shoot". Use 0 for false and 1 for true and set it to 1.

    Create a dual condition with the following events:

    Button Is Pressed > Gun > Set Can_Shoot to 0

    Can_Shoot =1 > Spawn Bullet

    ___________________ >System Wait 0.2

    ___________________ > Set Can_Shoot to 1

    Bullets can only fire when Set Can_Shoot =1 and use System Wait to dictate the amount of time before it can fire again

  • Have you tried it on another Galaxy device to make sure it's not something happening only on your device and not specifically to android platform ?

  • That should gave worked but you could try creating a transparent sprite with no image and size it to cover (call it cover) the entire screen and use:

    Cover> is on overlap with Wasp> Play buzzing

    Cover> (x)is on overlap with Wasp> Stop buzzing

    One reason your above example may not be working is if the parallax setting for the layer the Wasp is on is different, giving a coordinate that reflects being on screen.