Can you elaborate on the issue you need. I will reach out to you on skype in the morning.
Create different functions for each sprite you want to create, the use choose(function_1, function_2, etc..)
You need to post a capx
Create a small sprite(invisible) and add the "ScrollTo" behavior to it. Give the "Pin" behavior as well. I assume you'll pin it to the Player object.
Simply create events to "Unpin it" and Set position to another object (boss) and pin it after spawned. You can use the "System Wait" to give a few seconds and then do the same thing again to pin back to the Player object or whatever your using.
You might want to pin a small sprite(invisible) to each object at their center. They should be appropriately sized so that they only overlap or have a collision when the one object is completely enveloped by the other and write your condition based the center pinned sprites on overlap or on collision.
Looks cool. I'm going to check it out.
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Yes, sorry. I should have realized that. Alternatively you could put all objects into a family and use the System Time Scale Object instead.
Make a global variable called "Paused". Write 2 conditions:
Paused = 0 》Set time scale to 1.0
Paused =1 》 Set time scale to 0.0
___________ 》System wait 1.0
___________ 》Set Paused to 0
I recently encountered the same problem. The issues seemed to be related to the particular layer that I was using. All of my layers did not have the same parallax value. I didn't really understand why that was causing the problem but I tried changing the layer that the object using the bullet behavior was using and then it worked fine. I don't know if that is the issue for you and it may be a bug with the latest stable release. I was unable to replicate it to report it as a bug and I encounter the problem twice in the last week. Just thought I'd share that with you
You should always search the tutorials and forums. Try this https://www.scirra.com/tutorials/4815/how-to-display-google-adsense-ads-and-show-or-hide-them
This is freaking awesome! Thanks!
Use Rotate toward potion 》Touch.X, Touch.Y
Check this out too https://www.scirra.com/forum/viewtopic.php?f=147&t=151327&p=958816&hilit=Follow+smooth#p958816
What is the actual condition that triggers the attack animation? And yes you should post a screen shot of the code or a capx. You might want to add an instance (boolean) variable to the object/character so the animation only triggers when true. You can change its value back to false after the animation is finished.
I think maybe you might just want to use the "Object 》On Clicked 》System 》 Wait 1.0" and then the event