TheDom's Forum Posts

  • This looks awesome! Something I can really use right now. Thanks for sharing it. I will give you some feedback.

  • Are using Set Angle toward position 》 Mouse.X, Mouse.Y ?

  • It's hard to say without a capx but, it sounds like the rope formula that's the problem. Can you post a capx?

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  • Use the audio object, use play sound list the event after the jump event

  • If you're talking about the game running in the browser, by default you cannot close a mobile browser with any type of script. The user must exit the browser. The browser object, close browser function only works on computers.

  • What you could do is create a boolean instance variable in each object called Global and set it to true for the ones that are global and false for the ones that are not. Then when you write your condition using the family, you could make a dual condition including the instance variable so that you only call the ones that are true or false.

  • IOS handles sound control differently. Try some different options, set silent, stop, mute, etc... I forget off the top of my head but one of them will work, but I think stop if it's background music.

  • Start by taking a look at the imagepoint of the head. Without looking at your code, it's difficult to say specifically. Also remove the pin behavior and see what happens.

  • If you just want to test, you can export to cocoonjs and install the coconjs tester app. If you get good performance on the ipad, you'll get good performance on the iphone. I've found Iphones hardware tends to out perform other platforms.

  • No problem. That's a simple approach. You can also use instance variables in the actual object/sprite. Learning to use variables is an important way to solve lots of issues.

  • Create a global variable like Can_Sine. Use 0 for false and 1 for true.

    Create 2 conditions:

    Can_Sine = 1 > Box > Sine Active

    Can_Sine = 0 > Box > Sine InActive

    Box > On Collision with Object A > disable sine etc...

    Box > On Collision with Floor > Set Can_Sine = 0

  • I don't understand your question

  • Use "compare X" in a sub event.

    Sprite_1 > On Collision with Sprite_2

    __________Sprite_2 X > Sprite_1.X > Do Something

    __________Sprite_2 X < Sprite_1.X > Do Something

  • C-7 Very cool solution and useful. I can use this example for something else. Thanks for sharing!

  • Try using set position to another object and set it SBObject.X and SBOject.Y