TheDom's Forum Posts

  • Just curious, but what do you auction on Flippa?

  • I think you need to take a look at the manual on optimization and search the tutorials as well.

  • Nice! Thanks for sharing.

  • I've had this issue. Try making the image slightly larger than the canvas area in an image editing program. I'm not talking about the canvas size in C2. I'm talking about the actual canvas size of the image. I generally use adobe Fireworks. Also try adjusting the size of the image. You have to play with it a little bit to get it right.

  • You need to provide some more info. Some screen shots of code or post a capx.

    You could spawn an invisible sprite at touch.x, touch.y while is intouch then

    Spite.X < Player.X 》 Do Something

    Spite.X > Player.X 》 Do Something

    Also use Set Poston for sprite to touch.x, touch.y every tick while it's in touch.

    And destroy the sprite while it's not in touch.

  • Try using the Sytem object set WindowWidth width/2.

  • Did you do it as I outlined? It might be happening because it's triggering every tick. Try

    condition Jump=1>Jump

    __________________ >System Wait 0.2 (or some other increment of seconds)

  • Try creating a variable and call iit "Jump". Use 0 for false and 1 for true and use key down to set value to 1.

    write a condition Jump=1》Jump. As long as the vaue is 1 it should trigger every tick. Write a condition to set the value back to 0 when thekey is released.

  • Use layer scale in combination with scroll to position

  • The problem is really with IOS and should be resolved in their next update. I had the same issue.

  • You can use System > Set Layer Opacity and change it for one or more layers based on a certain condition

  • No. Because the game will download all assets in the project. I would create the game first with larger assets, then duplicate the project when your done. The replace the assets with smaller DPI graphics.

  • Are you using the Browser Object?

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  • Use the System Set Time Scale and set it to 0. Then use the System Set Object time scale on whatever you don't want to be paused and set it to 1.0. It overides Set Time scale for individual objects. Then return the System Time Scale to 1.0

  • If I understand you correctly,

    You don't need "every tick". Try reversing your condition.

    Block object is overlapping Build_Collision