TheDom's Forum Posts

  • It's certainly possible to do this. Generally, I create a separate event sheet to govern my splash screen and all start up screens, instructions, level selector, leader boards, game over, etc... Depending on the type of game I try to minimize the number of event sheets for the levels themselves but, sometimes I create separate event sheet for each level. Really depends on your game but if performance is your concern, I wouldn't let that stop you from creating a separate event sheet. And sometimes it's best to create a separate event sheet for everything and then when your game is complete, migrate everything into a single sheet. You can separate their code into "Groups" that can be disabled when not in use for a particular layout.

  • Awesome! How can I get it?

  • In your capx, the grey box does not have "solid" behavior. I'm not sure what your problem really is. It has 8 direction behavior, so it can easily move off by one pixel in any direction if using touch. When I use a keyboard, it works fine.

  • You need to supply more info. Are the effects added individually or to the family?

  • The problem is the code runs top to bottom. You set cart to 1, then it proceeds to the next line and it reads cart =1. You need to use "Else".

    System > Cart = 1 > Set Cart to 1

    Else > ____________> Set Cart to 0

  • Your link doesn't work. What's your controller? What's your OS? You need to post more info!

  • Why don't you modify it using:

    System > In On Platform > IOS (Might need to be a sub event of "On touch" to your textbox. Depends on your code or make 2 separate conditions or using "Else")

    Then Modify the size and position of the textbox until the required text is entered. Then find another condition to restore it to it original size and position.

  • There is "Key Down" as opposed to "On Key Pressed". Not sure what your question is.

  • Pick Nearest. Use the search feature in the upper right hand corner of the dialog box

  • you need to show some code or attach a capx

  • You have to use the correct dimensions or ratio. Also are you using the browser object to

    "On any touch" > Request Fullscreen.

    Are your publishing settings set to fullscreen or letterbox?

    It takes some time to get the hang of getting the correct size and settings to fit and depends on your device.

    Review the manual.

  • Look in the samples that come with C2 and use "pick closest" example combined with pathfinding

  • spriteBR > is on overlapping spritePT at offset (10, 10) > Do something

    or

    spriteBR.X < spritePT.X-10 > Do something

    or

    spriteBR.Y < spritePT.Y-10 > Do something

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  • It doesn't usually show on a PC. Read the documentation. Try running it on your mobile device in a web browser, it will show up.

  • Just create or draw a transparent or invisible sprite. Set it's polygon to bounding box so the full area responds to touch or click.