TheDom's Forum Posts

  • You'll need the "typing text plugin" from Rex's plugins. Here's the link -http://c2rexplugins.weebly.com/rex_text_typing.html

  • Cant really understand your question but there are several tutorials on creating an AI.

  • Pre-loading sounds is not really the best way to handle to sound files. I don't know why you want to pre-load sound files or what platform you are using it for but you should really read the manual on how to handle sound and music files which will make clear why you're seeing the loading bar.

  • I'm not sure you're going to find a light weight program for this but, when in doubt, Google it!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • HealthBarFX > Set width to Player.HP*.25

    You need to find the right number to multiply against (*.25) versus 100% of the HealthBarFX size, which depends on the amount Player.HP.

    In the above example (*.25) is 25% of the Value. You have to play with the values but, multiplying times a decimal value is how you obtain or set by percentage.

  • Your website is down....

  • You probably can use a blank sub event, in place of "System>Trigger once while true". The main thing is including the event to "Set Condition = false", because when something = true, it's true every tick, triggering the events under the condition.

  • Create a sub event and use

    Some Condition = true

    System>Trigger once while true> Play Music

    Set Condition = false

    As long as a Condition or Variable is true, it's true every tick so you need to switch it off or back to "false". If the music is not set to loop, it will only play once.

  • Use System > Compare Variable to compare the strings.

  • You could disable the zoom effect. Not sure how you coded it but you use "On overlap" or "is InTouch" with the sprite but invert it. So the zoom effect doesn't happen.

  • Think you need to be a little descriptive about your problem

  • There's plenty of other portal publishers to pitch your games to besides besides softgames and they are a difficult publisher to sell games to due their requirements regardless of what platform you use.

  • You need to use "Reset Global Variables to Default"

  • Touch does work if it's invisible. What you can do is put all of all the sprites into a family. Create a condition that states when the layer is invisible, disable collisions on the family (this will prevent touch from working) and when visible enable collisions on the family.

    Hope this helps

  • You can use the "Rotate" behavior to create the spin effect. Use the collision polygon to shape the groove for the mechanics in the circle. After that you'd have to figure out the particulars for the effects with other behaviors like using the pin behavior to hold the object that goes and one of the movement behaviors to control how it gets thrown back out. You're really going to have to experiment.