Tekniko's Forum Posts

  • Depends on a million different things. We need to see your capx before we can offer relevant advice. If you just want a generic response then don't upload a capx and simply read this link.

    Performance Tips

  • You'll need to update the original project inside the Intel XDK. If you are unable to do this, then you are out of luck. Google will not help you and there is no work-around.

    You may have to start a new app.

  • > So then if you make it a small image (e.g. 32x32) and stretch it up as big as it needs to be, it won't use much memory either.

    >

    Never really thought about this taking less resources, but its actually quite a lot you can reduce it if you need collision sprites that are invisible and then just stretch the hell out of them. made a sprite with 150000x150000 and it only used est. 0.3 mb original size was 128, so good to know

    Why the hell would you ever need a sprite 150,000 x 150,000 pixels?! God damn, people.

  • To-Do

    -Worlds two, three and four; each with 5+ levels

    -Quick Sand

    -Swimming

    -More enemies

    -Bolder player animations (he blends into the background too much)

    -Persistent high scores for each level

    -Score pop-ups

    Completed

    -Enemy movement

    -Player Animations/Movement

    -Tilemaps for world one

    -Global GUI

    -Coin Collection

    -Score system

    -Player health/death

    -Levels can be completed and progress saved

    -World One, levels one through five

    Added a few graphical improvements to our alien. He blended into the background way too many times. Also did a small cloud. Simple but really adds immersion to the game.

    Wish List

    -Bosses

    -Share on Facebook

    Feedback is welcomed.

  • It's been five days. Have you figured it out yet?

  • Wow, that Glider game has a lot of potential. Get that baby out there and make bank!

  • Not sure what was going on or how to play but the game looks good so far. Looks like you have put a lot of planning into this, keep it up!

  • Well, I took a break from this project because I was looking forward to dissecting the Dungeon Buster Open Source, found here. I figured this would be a great learning experience and I could cross reference some of my techniques with what other people were doing. Well... that was supposed to be released May 31st and it is now September 29th. I think I'll stop waiting.

    I spent the past few months enjoying the summer with the family and worked on a few smaller games in my spare time. I didn't learn too many new things as far as logic and game design go, but, I was able to focus on art styles, animation, and colour theory; which I believe is vital to have a successful game.

    As for Project ETL, this has now been moved to the front of the queue. Computer jokes Stay tuned for future updates.

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  • I love the art style. Keep it up!

  • Personally I hate animation and everything to do with it. Rigging, Onion Skinning, etc etc it's probably based on my traumatic experiences working with Flash back 2002... but anyway, this app has actually been a breeze to use. I watched the Getting Started tutorial from brashmonkey.com and now I am using Spriter on the daily!

  • For the record, I have never actually ran a website so don't take my comments personally. I'm venting more than anything and my comments in no way reflect my opinion of the admins here.

    >

    > > I've modified my event to alway pick only nearest doors to the player.

    > >

    >

    > I'm sorry but I don't understand this image. Why do doors have platform behaviors and why are they simulating movement?

    >

    they don't, they have 8 way behavior and they simulate movement to move up and down, depending on where I need them^^

    OH! Sliding doors, duh. I have a one track mind sometimes.

    that function is basically the same as distance_to_point or point_distance used by yoyogames which i shall never speek of again, this time i really mean it, sorry scirra did not mean to bring a rival company's name into this topic... won't happen again...

    I wouldn't worry about that. I know some forums try to block out words like Cocos, Unity, Blender and YoYoGames; but not here. That type of dictatorship is not something you'll see from Ashley or Tom.

  • It's 1.99 Canadian. So that works out to 1.82 USD,

  • Well, if there are things you want to save... like if a door has been unlocked or locations of moved items, or something along those lines, you could make them Global items or give your objects the Persistent behaviour.

    As for the memory issue. Think of the Alphabet. Currently you need to load A, B, C, D, E, all the way to Z. But, if you make smaller layouts, as I suggested, you only need to load A, B and C. Then when you go to another layout you load E, F, G and so on.

    I know it might sound a little confusing, but if your target device is mobile, then this will really help in the performance area and the sooner you use this method the less work you will have later in development.

  • Here's a game I have worked with off and on for the past year. It's actually the first game I ever started making. I was following a tutorial on this site and then I just kept adding features and learning from it. I don't consider this my best work or even anything worth playing... I mean really, come on, it's Arkanoid. I played it enough on my 386 PC. Any who, I got the wife to add some graphics and well here it is.

    https://play.google.com/store/apps/deta ... m.noahsark