Tekniko's Forum Posts

  • You can sell the capx in the store.

    What? Where? Website? Geez, you are helpful.

  • Upload your capx file.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You already posted about this here!

  • The concept is the game. There is nothing confusing about the process. Export, upload Zip, done.

  • Bullet behavior is probably best. You only want it to move in once and stay there. Sine is more for repeating movements.

  • Oh the power of particles!!!

  • Geez sorry i was only suggesting that you might want to add that persaid feature...

    Huh?

  • Create a graphic for your pop-up/menu.

    Set it in the location you would like it to appear.

    Set it's initial visibility to disabled.

    I assume your player already has a way of dying, correct? When your player dies, set the graphic to visible.

    And that should be it.

  • > Don't forget, the Intel XDK will let you test your app on multiple emulators.

    >

    Last time I checked, it was more a multiple res. testing rather than a real phone testing experience. Still useful though.

    Yes, this tests the hardware. Simulated of course. You can also test internet lag, Wifi, Mobile speeds, you can fire events, there are tonnes of options.

  • > It's the same as the Scirra Arcade. No one goes there for cool/new games because it's full of garbage.

    >

    Seriously Scirra Arcade should be revamped into a one-stop site to showcase best quality C2 games. Instead of the arcade being general publishing, it should have beta section and released section. Publisher might come and what kind of game did C2 produced, one way for them to do it is just visit the arcade, but if all they see is shovelware, that gives a bad impression for us, which might be a relevant case to this thread title.

    I'm gonna throw some idea for scirra arcade here, probably just thrash talking and rubbish idea, but what the hell:

    [quote:201jltki]Released Section:

    This arcade is viewable by public, for a game to be in this section, it has to be reviewed by the community using a vote system of "this game is ready" and "this game is not ready yet" within 3-7 days. Upon the review by the community, if the game was voted enough then an option for the developer will be available, whether he wants to publicize it or not.

    [quote:201jltki]Beta section:

    This section is hidden by default, this serve as a testing ground for which people who want the community to test their game out, or probably things as simple as learning how to upload their game into the arcade. User are given the ability to delete their own game in this section, so that would cut the moderators joblist.

    [quote:201jltki]Let free C2 users to monetize in scirra arcade ONLY.

    This will encourage creativity among free users to come up with a game bounded by the free version limitation, and possibly give them the confidence to purchase the license. This is of course a shared monetization between scirra and gamedev, maybe 50-50 in ad revenue? Maybe create a "fund yourself" scheme which scirra get 100% of ad revenue, but the revenue will be cumulative until a point (probably revenue=license price) that will allow the gamedev to earn a personal license (only).

    I like these ideas.

    1) Add a greenlight feature.

    2) Members only can access beta content.

    3) Scirra monetizes our apps until a personal/business license is acquired.

  • I was actually giving this some thought based on what Magistross mentioned. You could actually load the entire layout itself at the beginning including all NPC's/Monsters/etc then have them all destroyed unless the player is on the corresponding layout.

    So, basically, you could keep your map in one big layout and your transition effect wouldn't have to be changed at all. The only thing you'd have to add is a Destroy Objects when player leaves area and a Spawn Objects when a player enters an area. Which should be easy to do. Just add triggers at each doorway.

  • I would start marketing your game right now. Open a blog, twitter, and Facebook page for your game. These three things are what I like to think of as persistent targeted ads. You can post about a new monsters added to your game. A mechanic you implemented and the thought process behind it. You could offer beta testing to Facebook followers only. People love early access to games.

    Incorporate your SEO into your blog and it's basically Google advertising for you, for free.

    Steam Greenlight, as mentioned above, is a really to apply for. Even if you don't get the community support, you will have raised awareness about your game and hopefully linked back to your Blog, Facebook, Twitter, etc.

    Another thing that I have not used personally but I have heard good things about, is app/game review sites. Give your app away for free to all of them. Don't worry about the $5. If even one of them takes interest and posts a review of your game on their site. That's countless targeted viewers and potential buyers.

  • Funny, that's how my apps work.

  • I don't blame these publishers. Bad games reflect on their site and will stop users from coming back. It's the same as the Scirra Arcade. No one goes there for cool/new games because it's full of garbage.

    As for publishers singling out C2... FOK EM. There's thousands of sites out there willing to host your HTML5 game. Move on to the next.

  • If a game has been set to FREE it can never be changed to cost money.