Tekniko's Forum Posts

  • Hey everyone!

    I did several searches through the forums and the tutorials section and I can't seem to find any answers to my questions so I will ask here.

    This is how I see the process, as it is. Compile my game > Uploaded it to CocoonJS > Downloaded it back to my PC (with the passkey) > Then upload it to the Play Store.

    How do I update my game after all of this? Do I make a new build then repeat all of the above steps? If so, will I be given a new passkey for my app? How will the Play Store handle this?

  • I can't seem to find any tutorials on how to make a swiping motion with the touch commands.

    Basically I want Paddle and Ball to Spawn in the center with timescale = 0.

    Then user would swipe finger up to launch the ball and set timescale = 1, etc etc.

    Any help? Or even a link to a tutorial on this?

  • Hey I just tried your APK and I am getting the same alignment issues on my Kobo Arc. Forcing the alignment does work after having been touched.

  • Okay, I have absolutely no idea what I am doing so I kind of threw this all together.

    I created a new global and called it NewLayoutCheck = 0

    On R Pressed > System > Reset Global Variables

    On Layout Start set NewLayoutCheck to 1

    On Brick destroy and NewLayoutCheck not equal to 0 > Spawn Powerup.

    I think there may have been a simpler way of doing this but who knows. For now it works! Yaah.

  • Hey everyone!

    So, my question today is.

    When I use Keyboard on Press R > System > Restart Layout.

    All of the power-ups will spawn right behind the bricks. Here is a picture of what I am talking about.

    <img src="http://img812.imageshack.us/img812/282/0004z.png" border="0" />

    Now, on the normal start of this Layout everything works fine and those Power-ups only spawn after the blocks have been destroyed.

  • As the topic says... been like this for two days now. I thought it was me at first but every other page I go to works fast. Even the main scirra.com works fast. It just seems to be anything in the Forums area.

  • Finally figured it all out. I have duplicate events telling the Paddle to move on Touch.

    Anyways its all fixed. Thanks for the input guys.

  • I have tried Ramones way and I am still having the same issue.

  • Okay, still have no idea what you guys are talking about. I will try to reiterate my final product.

    I need the Paddle to STAY in the last POSITION it was Touched. NOT reset to the center or 0,0 or anything like that.

  • Sorry, I have no idea what you just said. Could you simplify your explanation? Thank you.

  • Hey everyone!

    Plain and simple... I used a Touch.X to move my Paddle. When the touch is release, my Paddle will snap all the way to the left and stay there.

    This is how I initiate the game/paddle/ball etc.

    <img src="http://imageshack.us/a/img853/7061/0001wq.png" border="0" />

    This is how I keep the Paddle moving and following my touch.

    <img src="http://imageshack.us/a/img62/3671/0002rh.png" border="0" />

    This is how I have tried to correct it. (No change)

    <img src="http://imageshack.us/a/img547/8528/0003w.png" border="0" />

    Can anyone shed some light on this? Thanks in advance.

  • Hey everyone!

    Just introducing myself. My name is Steve (Tekniko) I've been making my own games for about 6 years now. Unfortunately, none of them have ever been completed. Mostly because I focus on these big MMORPG projects which just become too overwhelming. Usually I will blame the engine, switch to a new one and then start it all over again. I've used Hero Engine, Game Maker, RPG Maker, Genesis2D, etc etc. Nothing has been easier to learn than Construct 2; so I am here to stay!

    Over the past few months I have accepted that MMOs are way too ambitious for one person. Since then, I have started working on more simpler games. Pacman, Arkanoid, Word Search etc. From these I have learned a great deal and I really feel these small games have helped me understand game making as a whole and how I can create something fun, without having to have a billion things to do like in an MMO.

    Any who, you can probably find me hanging out in the "How Do I..." section of the forums, a lot, haha.

    Cheers to making great games!

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  • Well, the above issue has seemed to have corrected itself. I moved the paddle and ball to what would be its new position, with the new resolution. After that, it worked. Odd, but I am happy that it is fixed.

  • Hey everyone!

    I am following the Breakout Clone tutorial found on this site. I have completed all the steps and everything was working smoothly until...

    Today, I was messing around with different resolutions and so on, so I could test out the game on my android phone. When I went to test my game, the "Outside Layout" events stopped working. I went back and rechecked all of my resolutions and everything seems to be in order. Window Size, Layout Size and Margins are all set 720, 960.

    Can anyone shed some light on why these events are not working anymore?

    Thanks for the help! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You could always just upload the IPA to your phone and run it.