Tekniko's Forum Posts

  • Hmm, I haven't seen anything like that yet but I will keep looking. Thanks mate!

  • Bump

  • Can anyone share the event for adding a Quit/Exit application button. I know how to do this but I can't seem to find the System > Exit function...

  • <script>

    var str = "Cool Link!";

    document.write(str.link("http://www.awesomesite.com"));

    </script>

  • Yea, normally I throw in garbage info but I actually like it here so I would like to update my info.

  • I just noticed that my birthday, in my profile, is completely off. Is there any way to change this?

  • OMG, you are brilliant! I see what I was doing wrong there now. Thank you so much, works great!

  • I am still having issues. I tried it the way vee41 explained it... but I wasn't too sure what he/she meant. This is what I came up with.

    <img src="http://imageshack.us/a/img339/4789/0006b.png" border="0" />

    and

    <img src="http://imageshack.us/a/img825/43/0005p.png" border="0" />

  • Yes, its slowing down again tonight. Had permission errors when I tried to post a new forum thread. Second try it worked.

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  • Okay, so I ran this through my head a couple times and I think this is what is happening.

    I am starting Timer A for Buff A and once its finished, it will set animation back to normal.

    BUT if Timer B for Buff B starts before Time A ends, then in effect, it starting a second timer. Even though I am using the same Global variable, the timer will only use the value at the time I called it. NOT continually re-checking said variable.

    That make sense?

    What I think I need to do is; add some sort of event that registers when a new buff has been received and in turn, cancels the previous timer.

  • Sorry, I have no idea what you mean. I mean I kind of do. But I am not sure how to call the other event.

    Paddle > On Collision with PowerUp : System Wait 5 seconds.

    How would I call this? You want me to use a function basically, right?

  • Change your layout resolution to something close to the aspect ratio here.

  • My issue today is, this timer I am trying to use.

    Basically, when the player receives a buff I want it to last X amount of seconds. But, when a new buff is collected, the timer doesn't seem to go back to X and start counting down again... Here is what my code looks like.

    <img src="http://img839.imageshack.us/img839/1307/bufftimerbug.jpg" border="0" />

  • Computer speed has nothing to do with it. The server that hosts this forum is being bogged down for some reason. Or was a few days ago. Working great now.

  • Alright, thanks for the help.