Tekniko's Forum Posts

  • Hey everyone!

    So I have a start menu that works just fine. When I touch xSprite it goes to the layout for selecting a level and so on.

    My issue is when I quit the level I am in and go back to the main start menu. My touch commands don't work anymore :(

    Anyone see what I am doing wrong here?

    <img src="http://imageshack.us/a/img189/6619/0010p.png" border="0" />

    and

    <img src="http://imageshack.us/a/img402/1554/0009ce.png" border="0" />

  • Yea, I watched that video a few times. The guy just races through everything.

    I would prefer to learn the concept instead of just copy/paste and hope it all works.

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  • I have no idea how to do this. I have been working on this for most of the day. I really hate this.

  • Yea, no offense to the tutorial writers but I can't understand anything that guy is talking about. Sentence structure is terrible as well.

    I guess I can try to figure it out some other way.

  • Hey everyone! I am trying to setup a level select feature in my game. I have all the sprites for each level laid out. And I have set On touch of sprite X, game will load level X and so on.

    What I need is a way to detect if the player has completed a level and if so what was their score? Then based on their score, display X amount of stars.

    I am looking for something similar to this tutorial. Unfortunately, I find it very hard to follow along with this person.

    youtube.com/watch

  • Joined! Can't wait!

  • Ahhh, thank you so much. That fixed it!

  • Hey everyone! I am trying to center my paddle and ball on the start of every layout. This works with the events below.

    Paddle > Set X to WindowWidth / 2

    Ball   > Set X to WindowWidth / 2

    But for some reason when I am testing the game, over WIFI preview, and on my Android device, the ball/paddle is set to about 1/4 of the WindowWidth from the left.

    My first thought was that I was using WindowWidth / 2 twice. That would equal the 1/4 I am seeing now. But I looked through everything and that just isn't possible.

    Any advice?

  • I can see the problem already. Your animation is too long.

    When Key is released > Set Animation to Standing.

    That's the basic idea.

  • OMG Brilliant! Families are awesome. Thanks both of you.

  • Hey everyone!

    Is there a way to group multiple sprites so that I can control them with one event?

    Thanks for your time.

  • Okay, I have fixed it. The Every Tick event that I was using was going through too many events I guess. I setup a new Every Tick, by its self, for the direction variable and now it all works! :)

  • Good attempt but that only sort of works. I am still getting issues with collisions.

    The original code I posted above actually works. I think something else in my game is causing a bug with it.

  • That did nothing except make my ball go through everything.

  • Hey everyone!

    I followed the "Breakout Clone" tutorial on this site and everything was perfect. For the past few weeks I have been expanding on that tutorial and adding new features etc.

    Today I noticed that the "ThroughBall" was not going through the bricks anymore. Instead it was just bouncing back like any regular ball. (This used to work).

    I have gone through all of my code, disabled almost everything I can while leaving the game still testable, and went through the tutorial again and saw that my events matched up perfectly...

    What events are you guys using for continuous motion after a collision?

    Here's a screen of what I am working with.

    <img src="http://imageshack.us/a/img836/1756/0007od.png" border="0" /><img src="http://imageshack.us/a/img585/2793/0008x.png" border="0" />