Tekniko's Forum Posts

  • Why don't you just update your apps...

  • No. Seams worse. Lol. I could not help it.

    Did you read my post at all? I told you how to fix the plants. As for the seams, you see in iOS. I guarantee its an emulator issue with scaling and desktop resolution. Compile your game and actually test it on an iPhone.

  • Thank you! DuckfaceNinja

    One thing I despise in mobile games, is having to move my hands all around the screen. Sure, it's "the focus" of mobile gaming but it doesn't belong in an action RPG. The player should be focused on the game and not have to worry about how to hold up their heavy tablet with one hand and cut down monsters with the other.

    Sticking with movement and information control to the left hand and leaving actions/spells in the right hand, I will be giving players a familiar sense of control without having to explain a thing.

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  • Are you trying to make a flappy bird clone?

    Either way, this tutorial should answer all of your questions.

    Tutorial

  • Don't forget, the Intel XDK will let you test your app on multiple emulators.

  • i just saw the tutorial and the .capx link is died anyone have it..

    I learned a lot from that tutorial and I suggest you read it over slowly. If you have any questions ask on the forums or do a Google search.

  • Sisyphus , it is not working with IntelXDK. I end up getting errors such as this:

    The build failed. An error occurred while building the application. Verify your build assets are correct and try again.

    Build Log:

    Building a Cordova 3.3 application.

    The application name is "Colors Corner"

    The package name is "br.com.descomplicados.colorscorner"

    Will use the provisioning profile for "adhoc"

    Plugin "Device" (org.apache.cordova.device) installed.

    Plugin "SplashScreen" (org.apache.cordova.splashscreen) installed.

    Plugin "Cranberrygame" installed.

    Targeting iOS version 5.

    Copied Icon-120.png (120x120) image file to icon-60sxs@2x

    Copied Icon-60.png (60x60) image file to icon-60

    Copied Icon-152.png (152x152) image file to icon-76sxs@2

    Copied Icon-76.png (76x76) image file to icon-76

    Copied splash_1024.png (748x1024) splash screen to Default-Landscape~ipad

    Copied splash_2048.png (1496x2048) splash screen to Default-Landscapesxs@2x~ipad

    Warning: No splash screen supplied for 320x480. Using the default.

    Warning: No splash screen supplied for 640x1136. Using the default.

    Warning: No splash screen supplied for 1536x2008. Using the default.

    Warning: No splash screen supplied for 640x960. Using the default.

    Warning: No splash screen supplied for 768x1004. Using the default.

    An unexpected error occured while attempting to build the application.

    =(

    I will try Ejecta now...

    Had the issue. I use transparency in one of my icons when it was not allowed. Try double checking your app assets.

  • Show us your main capx or post a screenshot of the logic you are using. I still don't understand what the issue is.

  • First.

    Even if you aren't using any audio, the fact that the audio plugin is in your project will cause your browser to automatically call up your sound card and have it waiting for when an audio file is played.

    Secondly.

    You are testing multiple clients on the same PC. This is not how users will be connecting to your game and even if some weirdo was trying to connect to your server from six different browser tabs, they'd have absolutely no effect on the server or other clients you are hosting..

  • I would assume it's the same for iOS as it is for Android. In that case you would need to wait until the wrapper supported this.

  • I'm sorry but I don't understand the problem. And the capx you uploaded works fine. What is your intended result?

  • Create a new layer.

    Move layer to the top.

    Set layer parallax to 0,0.

    Add sprites to layer.

  • Stop using CocoonJS.

  • Even if Scirra did provide us with a top notch image editor, it could never be on par with readily available and open-source programs like Gimp, Blender, etc. In the end this would just take more programming time away from other issues and features we all want.

    And honestly, if you are finding it too difficult to double click another icon on your desktop and export your assets to C2, then you'll never make it any where as a game developer.

  • I've used Fraps/Bandicam for years in WoW so I can confidently say that OBS was a serious upgrade for me.