Hello everyone -
I've definitely read and seen some good stuff on this forum pertaining to open world style games, metroidvanias, etc. I've played around quite a bit and I've seen some level of success using the rexrainbow TMX plugins, namely their ability to read tile data, load layers, etc. I guess it gives you a good amount of freedom and abilities that the built in TMX parser just can't give you.
For example, with a single layout you can essentially explore an entire world with zelda style level scrolling, permanently destructible features, enemies that can just be placed through some simple values in Tiled, keys, doors that open under certain conditions set in Tiled, placing animated tiles, etc. All the fun Zelda 1 type things that guys born in the 80's are pretty into.
To that end though, because you're essentially placing multiple sprite instances based on your TMX grid, that's probably not the best practice for mobile development. While my engine seems to run great (of course) on my machine, my tablet and phone (both androids) naturally take a big hit.
I don't know if this is quite 'best practice' (because I'm a forum n00b still...) but here's the web version:
http://threesevenhosting.com/builds/adventure/
(arrow keys and space - feel free to try it on your mobiles. might have to hit refresh a second time if level loading doesn't work. simple graphics with reused palettes at this point to mimic game boy color)
I guess my question then is this: is there a way to accomplish these sorts of gameplay features without killing the system memory? From what I read, maybe not - at least not yet. But maybe there is?
It seems like, if you could say, load a level and the surrounding levels using the built in tile map features, you could get the same scroll effect by actually scrolling to that part of the layout instead of moving the entire level, destroying the tile sprites when they're too far from the layout, while moving in the next level piece by piece - but then when it comes to actually placing and loading enemies using the built in features you would be at a loss. Is that correct to assume that?
Also - does it even matter that I have 1 layout that is dedicated simply to the main game engine, as opposed to having multiple layouts? Is there an advantage to that? I've always thought that there would be, but maybe not?
Thanks guys. Learned a lot from the forum.