> So then if you make it a small image (e.g. 32x32) and stretch it up as big as it needs to be, it won't use much memory either.
>
Never really thought about this taking less resources, but its actually quite a lot you can reduce it if you need collision sprites that are invisible and then just stretch the hell out of them. made a sprite with 150000x150000 and it only used est. 0.3 mb original size was 128, so good to know
Why the hell would you ever need a sprite 150,000 x 150,000 pixels?! God damn, people.