For the MegaGameJam at #MTVDigitalDays (an Italian event organized by MTV) I'm making a game about remixing... with a MIDI device (keyboard)
Bought it but the given link on website didn't work... :\</p>
Started as a port of this ShaderToy effect, with the help of Gigatron I've port and optimized this effect for Construct 2
Example
FX Download
matriax I'm criticizing the maintainability, not the optimization... It would be nice that Construct 2 (maybe I have to ask that to Ashley ?) supports a dynamic array instead of predefined variables on Shaders.
Maybe I will try to edit the shader (I also trying to make something similar), maybe to add also a Tangent map http://www.terathon.com/code/tangent.html because actually the normal map doesn't work on scaled and rotated sprites
Hi guys just want to share my last wip with you, using normalmap shader. https://dl.dropboxusercontent.com/u/48232504/test/index.html
Hi guys
just want to share my last wip with you, using normalmap shader.
https://dl.dropboxusercontent.com/u/48232504/test/index.html
You use this shader only? How did you make the player shadow projection?
Nice job but...
I don't like the method that you used for make multiple lights... It works but there aren't a way to pass a dynamic js array instead of different variable to the shader?
matriax nope :\ I chose another method (spritesheet animation lol) but i will try another way to make with WebGL...
I found another fire effect made "by CPU" http://www.computableminds.com/jquery-p ... rator.html but is TOO HEAVY for anything less powerfull than nasa-pc xD
> It is possible to make something like that in Construct 2? > https://www.shadertoy.com/view/lsSGWw > In strange case like this ,some shaders are not running on c2 like Shadertoy. however ; I do not change much in the original source.
> It is possible to make something like that in Construct 2?
> https://www.shadertoy.com/view/lsSGWw
>
In strange case like this ,some shaders are not running on c2 like Shadertoy.
however ; I do not change much in the original source.
You mean... you managed to get it work? I'm having a lot of difficulties :\ (I need a "realistic" fire by WebGL)
Here
You are building the game as a C# project or WinJS project?
Aside of that put a browser (a web view) into a XAML app is less efficently than a dedicated browser
It is possible to make something like that in Construct 2?
https://www.shadertoy.com/view/lsSGWw
Develop games in your browser. Powerful, performant & highly capable.
OR add some random querystring like yourgame/index.html?v=321
If you use negative speed, it works
Sure! Here the fx http://risingstorage.blob.core.windows. ... tunnel.zip
The capx is a simple empty layout with this effect applied <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
I will try some hack to optimize this...
Cool, but a quite heavy <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
http://risingstorage.blob.core.windows. ... index.html
Do you think that It is possible to pre-bake the noise? (i think the float noise3(vec3 x) { it's a quite expensive)