[EFFECT] Multiple FX

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  • I think it would be better one effect.fx file each effect than an unique big "else if" file... anyway thanks for sharing

    The raison is these fx is no need more parameters ..like pos_x,pos_y, direction .... all are centered.

    And for this raison the fx are selected ( minimum parameters need fx are included)

    Good for game background..

  • I've played (and hacked) around with a single effect adding some parameters (center, angle, rgb value...) and removing some extra stuff http://risingstorage.blob.core.windows. ... index.html

    I'm looking for some "tunnel effect" for a prototype...

    Do you think is possible to convert effects like this?

    https://www.shadertoy.com/view/ldfXzN

    https://www.shadertoy.com/view/MsfSW4

    https://www.shadertoy.com/view/XdBSzd

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  • I've played (and hacked) around with a single effect adding some parameters (center, angle, rgb value...) and removing some extra stuff http://risingstorage.blob.core.windows. ... index.html

    I'm looking for some "tunnel effect" for a prototype...

    Do you think is possible to convert effects like this?

    https://www.shadertoy.com/view/ldfXzN

    https://www.shadertoy.com/view/MsfSW4

    https://www.shadertoy.com/view/XdBSzd

    The first tunnel was simple , and i ve allready converted to glslsandbox for you ;

    I must code this for C2 effect .. not really hard ;

    http://glslsandbox.com/e#25691.0

  • Cool, but a quite heavy <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    http://risingstorage.blob.core.windows. ... index.html

    Do you think that It is possible to pre-bake the noise? (i think the float noise3(vec3 x) { it's a quite expensive)

  • Don't know but can you send me the fx file and the capx file ?

    Maybe reduce precision can gain speed .. lowp float noise3(vec3 x) can't help ???

  • Sure! Here the fx http://risingstorage.blob.core.windows. ... tunnel.zip

    The capx is a simple empty layout with this effect applied <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    I will try some hack to optimize this...

  • oh man, this is too awesome! great effects!

    Is this possible to make for C2?

    https://www.shadertoy.com/view/MslGWN

    Im in love with this one! o.O

  • yes it can be done without sound ..

  • Correction Mr Xanxion I made it with sound, lucky coz this FX have 4 layers..

    This FX have 4 parameters freq0-freq3 and getting protracker Vumeters values.(dont know if normal wave or ogg sound is working with).

    Here is an live demo:

    http://gigatron3k.free.fr/html5/C2/FX/simplicity

    I will upload fx soon for you .

    Best Regards

  • Gigatron

    Hey I loved your simplicity effect!

    I wonder how to change moving x and y values each layers? I think I need to manipulate the scroll position.

    Thanks!

  • go to ; https://www.shadertoy.com/view/MslGWN

    And test the shaders values in realtime .. when i would like to port some shaders i use shadertoy website to do that.

    Good luck / Bonne chance

  • Hello i have problem when run multiplefx on Firefox and chrome

    it say

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Assertion failure: Error compiling fragment shader: ERROR: 0:418: 'webgl_3f794fa76796dfa6' : memory exhausted

    Stack trace:

    assert2@http://localhost:50000/preview_prelude.js:16:10

    GLWrap_.prototype.createShaderProgram@http://localhost:50000/glwrap.js:506:1

    GLWrap_.prototype.initState@http://localhost:50000/glwrap.js:340:30

    GLWrap_@http://localhost:50000/glwrap.js:128:3

    Runtime.prototype.initRendererAndLoader@http://localhost:50000/preview.js:511:18

    Runtime.prototype.loadProject@http://localhost:50000/preview.js:1594:3

    Runtime.prototype.requestProjectData/xhr.onload@http://localhost:50000/preview.js:401:6

    window.onerror@http://localhost:50000/preview_prelude.js:46:2

    Subsequent failures will now be logged to the console.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------

    Javascript error!

    TypeError: s is null, line 662 (col 3)

    This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------

    plz help me // me Hello i have problem when run multiplefx on Firefox and chrome

    it say

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Assertion failure: Error compiling fragment shader: ERROR: 0:418: 'webgl_3f794fa76796dfa6' : memory exhausted

    Stack trace:

    assert2@http://localhost:50000/preview_prelude.js:16:10

    GLWrap_.prototype.createShaderProgram@http://localhost:50000/glwrap.js:506:1

    GLWrap_.prototype.initState@http://localhost:50000/glwrap.js:340:30

    GLWrap_@http://localhost:50000/glwrap.js:128:3

    Runtime.prototype.initRendererAndLoader@http://localhost:50000/preview.js:511:18

    Runtime.prototype.loadProject@http://localhost:50000/preview.js:1594:3

    Runtime.prototype.requestProjectData/xhr.onload@http://localhost:50000/preview.js:401:6

    window.onerror@http://localhost:50000/preview_prelude.js:46:2

    Subsequent failures will now be logged to the console.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------

    Javascript error!

    TypeError: s is null, line 662 (col 3)

    This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------

    plz help me fix it // and sorry my english in not good thx

  • Ok .. I know this error happened when gfx card memory is overflowed du to big shaders.

    If you want i can reduce numbers of FX by 2.

    One shaders fx with 0-12 FX and the other 13-25 FX..

    dont worry my english is not good too...

    waiting your response .

    Regards

  • Thank you very much for your answer.

    your FX is too awesome ! i love them .

    if it's not too much trouble. i want only FX number 1,6,10,17,18,20,21.

    thank you again

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