tatogame's Forum Posts

  • +1

  • Thank you to everybody :D

    As bonus:

    Before and after graphics

    <img src="http://static.ow.ly/photos/original/4s1SR.png" border="0" />

  • Good news to everyone!

    For the GGJ2014 me and some other made this game at PoliMI jam-site!

    <font size="6">BitchShark</font>

    <img src="http://www.risingpixel.com/wp-content/uploads/2014/01/screen3.jpg" border="0">

    Bitsh Shark is an unconventional Dating-sim with a twist.

    If you act like a monster, you gonna see monsters!

    Try to date a sweet girl without hurting her heart. Otherwise she will transform into the monster that you are... and she will eat you!

    <img src="http://www.risingpixel.com/wp-content/uploads/2014/01/BS_img_quadrata2.png" border="0">

    tantan tanTan TANTAN TAN TAN TAN-TAN TAAAAAAAN

    <img src="http://www.risingpixel.com/wp-content/uploads/2014/01/screen5.jpg" border="0">

    Use Touch/click to select answer or jump. Swipe or arrow keys to move.

    Enjoy this multi-phased-dating-sim here!

    http://gamejolt.com/games/strategy-sim/bitch-shark/21829/

    <img src="smileys/smiley12.gif" border="0" align="middle">

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  • Any updates?

  • Yay, i've submitted a game (powered by Construct 2) just in time :P

    http://gamejolt.com/games/sports/dnce-prty/19059/

    DNCE PRTY

    A random ragdoll fun game about dancing and destroying stuff...

    <img src="http://www.risingpixel.com/altro/img/DNCEPRTY_Anim.gif" border="0">

  • I'm trying to workaround this with something like

    Layout "rec"

    Snapshot every 1 second with uri saved in LocalStorage

    Layout "play"

    Sprite animated with "load frame" from previous LocalStorage

    <img src="http://firesidechats21.files.wordpress.com/2013/02/neutral-its-something-l.png" border="0" />

    Some ideas to download a sprite?

  • Hi,

    is there a way to generate a animated gif / video from the game?

    With "take snapshop" I can save a .PNG or a .JPEG but how i can build an animated gif?

    Something like this?http://jnordberg.github.io/gif.js/

  • I'm trying to use the light sensor with UserMediaPlugin for check the ambiance lux

    With manual helps ( scirra.com/manual/144/user-media ) i create a simple events "On ambient light reading update" that set a textbox text in "AmbientLux" but the textbox is always unsetted....

    When it occours and which devices/browsers are supported?

  • Post here your game (Powered by C2) made for the MolyJam2013 !

    Mine is MolyRun: a dreamlike running game about the difficult relationship between Peter Molyneux and bavarian sausages.

    Link : http://www.molyjam.com/games/38

    Images :

    <img src="http://www.risingpixel.com/wp-content/uploads/2013/07/MolyRun_screen1.png" border="0">

    <img src="http://www.risingpixel.com/wp-content/uploads/2013/07/MolyRun_screen2.png" border="0">

    <img src="http://www.risingpixel.com/wp-content/uploads/2013/07/MolyRun_screen3.png" border="0">

    <img src="smileys/smiley3.gif" border="0" align="middle">

  • +3

  • My entry (sadly not yet completed <img src="smileys/smiley19.gif" border="0" align="middle" /> ) is

    gamejolt.com/games/arcade/chaos-turismo/13054

    <img src="http://images2.cdn.gamejolt.com/imgserver/screenshot-thumbnail/898x1000/20916.jpg" border="0" />

  • I am able to compile something with this procedure

    PhoneGapWikiWP7

    but (as wink suggest) in HTML5 web site mode, then i changed the index.html code in something like

    <!DOCTYPE html>
    <html>
      <head>
        <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, maximum-scale=1.0, user-scalable=no;" />
        <meta http-equiv="Content-type" content="text/html; charset=utf-8"/>
        
        <title>PhoneGap WP7</title>
        
           <link rel="stylesheet" href="master.css" type="text/css" media="screen" title="no title" charset="utf-8"/>
        <style type="text/css">
          * {
          padding: 0;
          margin: 0;
          }
          canvas {
          position: fixed;
          }
        </style>
    
        <script type="text/javascript">
          // provide our own console if it does not exist, huge dev aid!
          if(typeof window.console == "undefined")
          {
          window.console = {log:function(str){window.external.Notify(str);}};
          }
    
          // output any errors to console log, created above.
          window.onerror=function(e)
          {
          console.log("window.onerror ::" + JSON.stringify(e));
          };
    
          console.log("Installed console ! ");
        </script>
        
          <script type="text/javascript" charset="utf-8" src="phonegap-1.4.1.js"></script>
          <script type="text/javascript" charset="utf-8" src="jquery-1.7.1.min.js"></script>
          <script type="text/javascript" charset="utf-8" src="c2runtime.js"></script>
          
        <script type="text/javascript">
    
          function init()
          {
          document.addEventListener("deviceready",onDeviceReady,false);
          document.addEventListener("backbutton",onBackButton,false);
          }
    
          function onBackButton()
          {
          console.log("onBackButton");
          }
    
          function onDeviceReady(e)
          {
          console.log("deviceready event fired!");
          }
    
          PhoneGap.addConstructor(function()
          {
          console.log("PhoneGap.addConstructor is working");
          })
    
          // once the device ready event fires, you can safely do your thing! 
          function onDeviceReady()
          {
          console.log("IS READY");
          cr_sizeCanvas();
          cr.createRuntime("c2canvas");
          }
    
          function cr_sizeCanvas()
          {
          var canvas = document.getElementById("c2canvas");
    
          if (canvas)
          {
          canvas.width = 800;
          canvas.height = 480;
    
          if (canvas.c2runtime)
          canvas.c2runtime.setSize(800, 480);
          }
          else if (window.c2runtime)
          window.c2runtime.setSize(800, 480);
          }
    
          window.addEventListener('orientationchange', cr_sizeCanvas, false);
    
        </script>
      </head>
      <body onLoad="init();" id="stage">
        <h4>PhoneGap Tests  </h4>
        <div id="fb-root"></div>
        <canvas id="c2canvas" width="800" height="480" oncontextmenu="return false;" onselectstart="return false;"></canvas>
      </body>
    </html>
    

    something seems work BUT

    From here

    IE9 does not expose touch events, or even mouse events to JavaScript. The only UI event that is available to your code is the click event. This means that many interfaces that are based on scrolling libraries and a WebKit DOM will not function as expected. The browser control DOES appear to support the CSS value of overflow:scroll, however there is no momentum and the scrolling feels sticky. I have done some quick exploration into exposing mouse events to JavaScript via the container and they do look promising. I will be moving on to this after I completed the Events API so your code can override the back-button and search-button.

    IE9 supports localStorage, and sessionStorage, however they are not available to pages that are loaded without a domain. We will be investigating implementing this API ourselves, and managing the storage in IsolatedStorage.

    so... anyone who found a method for catch input? <img src="smileys/smiley19.gif" border="0" align="middle">

  • Hello to everyone

    I bought Construct 2 some weeks ago, is a fantastic (under development) software!

    since I'm owner of a Windows Phone i want try the phoneGap exporter.

    I already have Visual studio 2010 with WP7 SDK, i dowloaded phoneGap template ( phonegap.com/start ), then i imported a simple Construct's project (a simply rotating sprite previously exported with phoneGap format).... but... it doesn't work!

    The application start with a PhoneGap logo then white screen :(

    I also watch into construct-generated-folder and i found a curious thing. The auto-generated xml "config.xml" contains

         <author href="http://test.t" email="test@test.test">test</author>     <gap:platforms>
              <gap:platform name="ios" />
              <gap:platform name="android" minVersion="4" />
              <gap:platform name="webos" />
              <gap:platform name="symbian.wrt" />
              <gap:platform name="blackberry" project="widgets"/>
         </gap:platforms>
    

    ...Without any reference to windows phone platform!

    What's wrong? <img src="smileys/smiley19.gif" border="0" align="middle" />

    PS:

    Sorry for my poor english, i'm italian :P