When i try the game in the regular Windows phone browser i get different CPU/FPS than from a Visual Studio Build.
Built in Phone browser. webgl
CPU: When game is idle: approx 30% (not moving around)
CPU: When moving around: 60%
FPS: When game is idle: approx 60 FPS
FPS: When moving around 58% FPS
in Visual studio Build: 8.1 universal. webgl
CPU: When game is idle: approx 25-40% (not moving around)
CPU: When moving around 55%
FPS: When game is idle: approx 60 FPS
FPS: When moving around: 35 FPS
How come the build has much lower fps? I cant' determine if it's the draw calls or or other things that seems to be less efficient on the VS build.
Any idea why this is happening?