Steely's Forum Posts

  • Happy New Year from Canada to everyone, let the gaming gods bless us all for 2012!!!

    ( little early still here 6:20pm <img src="smileys/smiley2.gif" border="0" align="middle" /> )

  • This is really awesome :)

  • Awesome!

  • Very nice job Pyteo

  • You have to put everything in seperate groups and disable/enable group with events, that way you can easy make a custom pause in your game.

    Plus you have to pause your animations.

  • This work great, nice job <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Thanks InkBot for this nice example, it works fine now.

    Want also to thanks ROJOhound for the nice Audiere Plugin

  • Thanks InkBot for youre reply

    [quote:uumfrtx9] Not sure I understand what you mean here. If you add your sounds as resources then they will be compiled into the exe. This will make your exe bigger (not sure if it causes performance differenses) and you won't have to keep external files around.

    to me it looks like it is in the exe, because it went from 7mb exe without sounds to 12mb exe with sound, but still don't play, maybe I don't understand what you mean with: to put it as resources? If I put all sound files in the root of the .cap, is that what you mean with resources? Because that is what I did now and it still don't work.

  • Thanks for the reply KrushBrother,

    No I did not, but what I don't understand then, how does construct knows where to find the sound files when I place a copy at my desktop?

    And how to make a comercial exe? So construct don't extract the sound files in the exe?

    I can't release my game if I can't put my sound files at a safe locations because of loyalty rights

    How I solve this?

  • I just send it to a friend and he still don't have sound

    What else can be wrong?

  • Thats exact what I did, so I moved all sound/music to the cap/exe root now and it works fine at desktop

    Thanks InkBot, you made my day

  • Have search the forum abouth this issue but can't find a clear solution.

    If I run my exe in the same folder as where the cap file is, the sound and music plays fine, but when I made a exe and send it to some friends to test it, they don't have any sound.

    So I moved my exe to desktop and then found out that I did not have any sounds either anymore.

    Someone knows whats wrong here?

  • 1000 times thanks Tulamide, this is exact what I need and it works awesome!

  • Thanks Tulamide,

    I did not realize that the amount of pixels from the screen stay the same whatever the zoom is, so my explanation was wrong.

    What I want is that the player is around 10% at the left and/or right of the screen, but how to calculate this when zoom can be between 50-100% ?

  • Thanks for the reply Tulamide,

    At 100% zoom, the player is 100 pixels from left of the screen and my zoom level is between the 100% and 50% so you can see more from the level and it zooms in steps of 5.

    But I want that it stay 100 pixels from left of screen when the player hold Ctrl key, nomater what the zoom level is.

    this is what I do now at 100% zoom: 0-(DisplayWidth/2)+100