Blot: Gravity Platformer

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  • Any more suggestions? Critics?

    I think it would be a lot easier to change directions by holding Z instead of X. Basically you'd have to let go of Z while jumping, then press it again + a direction to switch. Maybe the current setup would be easier with a controller..I just found it to be difficult.

    My only other complaint is the collision mask for the player seems too big.

    1)If you try switching gravity to upwards while standing almost an entire tile away from a red block to your left or right, the gravity switch will be canceled as if you touched it. Is there some 'bubble' I'm not aware of that cancels the gravity switch if you're near red blocks?

    2)There was a part in (I think it was level 3, at the top left) where you had to jump over red blocks and land on the normal blocks in-between them. I found this to be extremely difficult as you have to land precisely in the center of the normal block or else you'll fall. Maybe ground-pounding or w/e would have helped there..

    Aside from that this game is beautiful and has a lot of potential :) I'm anxious to see the level editor!

  • > Any more suggestions? Critics?

    I think it would be a lot easier to change directions by holding Z instead of X. Basically you'd have to let go of Z while jumping, then press it again + a direction to switch. Maybe the current setup would be easier with a controller..I just found it to be difficult.

    My only other complaint is the collision mask for the player seems too big.

    1)If you try switching gravity to upwards while standing almost an entire tile away from a red block to your left or right, the gravity switch will be canceled as if you touched it. Is there some 'bubble' I'm not aware of that cancels the gravity switch if you're near red blocks?

    2)There was a part in (I think it was level 3, at the top left) where you had to jump over red blocks and land on the normal blocks in-between them. I found this to be extremely difficult as you have to land precisely in the center of the normal block or else you'll fall. Maybe ground-pounding or w/e would have helped there..

    Aside from that this game is beautiful and has a lot of potential :) I'm anxious to see the level editor!

    Good, thanks a lot :)

    1) The collision mask is the same size of the character sprite. That happens sometimes because the character touches the red squares while rotating. But I'll take a better look at it!

    2)Yes, I've realized there is some unnecessary difficult parts, thanks

    ;)

    About the controls, people don't seem to be comfortable with them,I'll fix this.

  • Very nice job Pyteo

  • The whole game is awesome*10000000 but slow as hell on my dualcore! Can't say more on the game yet, testing...

    Btw what's happened to Yokai? Sry if smth's wrong, I'm just sleepy right now(yawns)...

  • The whole game is awesome*10000000 but slow as hell on my dualcore! Can't say more on the game yet, testing...

    Btw what's happened to Yokai? Sry if smth's wrong, I'm just sleepy right now(yawns)...

    Thanks.

    I'm surprised to hear it runs slow, i also have a dual core. Tell me, do you have the light effects turned on?

    Anyone else with performance problems?

    Also, has anyone managed to finish the five levels?

  • AMD Athlon X2 240 2.8 Ghz, Geforce 8400 GS(perhaps that's the issue), 4 GB RAM DDR2 Most other CC games run smooth.

    I tried with and without lights, performance difference was small. Dunno if I could recommend you to cut some fx, it looks just too gorgeous right now... :)

  • Looks beautiful, like others mentioned, controls could be easier. When switching gravity, controls could stay same or gravity could be switched with the jump key. I finished first two levels, than in third I picked first key and after picking a second key, I died. I didn't want to go from the start again and pick those keys again. In the first two levels, dying was ok, because keys weren't too far apart, but in the third level, it was much more difficult to obtain them. It'd be better if the game remembered what keys were picked and after death, doors switches would stay opened.

    Very polished and nice to play game.

  • Hey pyteo! :D

    Just played the game! It looks AWESOME! So beautiful and sweet!

    I love the colors, I love how the character walks and I specially love how everything moves, the front parallax, the flowers when the character touches them, everything. Great, great job!

    The sounds so far are nice too, I like the character's steps! Oh, and the song playing in the main menu, was it created for the game?! It's so cute.

    Also, can I ask how did you do all those animations? I need to learn that, seriously!

    Congratulations on your beautiful work, and thanks for sharing with us.

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  • Hey pyteo! :D

    Just played the game! It looks AWESOME! So beautiful and sweet!

    I love the colors, I love how the character walks and I specially love how everything moves, the front parallax, the flowers when the character touches them, everything. Great, great job!

    The sounds so far are nice too, I like the character's steps! Oh, and the song playing in the main menu, was it created for the game?! It's so cute.

    Also, can I ask how did you do all those animations? I need to learn that, seriously!

    Congratulations on your beautiful work, and thanks for sharing with us.

    Hello Amora! Thanks for your comment ;)

    Yes, The menu music was created by us for the game :)

    The animations were made in anime studio. From what I read in your tweets, you are already using it, right? I just paint the different body parts in photoshop and assemble them in anime studio for bone animation.

  • Very polished demo. Controls are bit...eh...but otherwise i really like the artistic style and all the little minor details are nice touch. Perhaps some light ambient music during game play too?

  • Very polished demo. Controls are bit...eh...but otherwise i really like the artistic style and all the little minor details are nice touch. Perhaps some light ambient music during game play too?

    Thanks ;)

    Yes, it's supposed to have music during the stages, we just haven't done it yet.

  • Agree about the controls. My brain gets all tied up trying to figure out which direction to press, which kills any twitch responses.

    On the first level, I spent ages just trying to make a simple jump, because each time I flipped gravity I ended up changing direction.

    But other than that it's pretty darn good. The art is amazing, and the sound fits well. Especially like the footsteps for some reason, they feel solid - giving the player a sense of heaviness.

  • Very nice graphics and smooth animations. Interresting graphics style.

    Continue this great work! This is a game that needs to be completed <img src="smileys/smiley1.gif" border="0" align="middle" />

  • This game looks superb.

    It looks way superior than some games on Steam.

    Best of luck to you.

    This game finished convincing me on choosing Construct as my game creation engine. Thanks! :)

  • It's great! I really like the demo!

    Though I would like to have the choice not to invert the controls when inverting the gravity to the ceiling... to keep them environment related, not player related.

    I got stuck in the room with the flipping switches, I don't understand what is to be done.

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