This looks quite good. I've already got Sprite Lamp, but I'll be jumping on the kickstarter for this too.
I hope as these approaches become more popular Ashley seriously considers implementing a "real" lighting engine into Construct 2, or if that isn't possible, maybe Construct 3? The amount of hacky nonsense that you need to go through to fake lighting is quite disappointing, and you never really get what you hoped for.
Biggest shortfalls, in my opinion:
- Multiple light sources are apparently still impossible in C2.
- You need to combine several different objects/techniques (sprite blobs, shadowcasters, normal maps) to achieve a complete lighting system, and they rarely play well together, resulting in many situations where the lighting breaks.
If these issues are never fixed for Construct, I'll still happily use this tool to generate normals for use in Unity. Looks like a good way to get a butt-load of usable maps quickly and easily.