plauk's Forum Posts

  • Amazing collection of shaders!

    Just testing the drop shadow, and it appears as though the shadow will only appear within the bounds of the original sprite. This means if I crop my sprite closely to the edges of the image, the drop shadow becomes sort of useless because it just crops itself. It would be great if you could modify it so that the shadow could appear beyond the edges... otherwise the only way it would be useful is if all my sprites are giant sheets of empty space with a tiny image in the middle.

    edit: More testing... Nevermind. It works fine when applied to a layer, rather than directly to a sprite. Carry on.

    more edit: I does however, seem to break when a sprite is overlapping the edge of the screen.

  • +1 to everything in this thread.

  • SecondDimension Screenshot looks quite good. I'll give it a try tonight after work.

  • Play it here: http://plauk.itch.io/all-is-lost

    Rate it here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=42705

    Hey guys, I can finally post something in this thread. I made this for Ludum Dare 31. Let me know what you think. If you want, you can also rate it for the compo, which would make me the happies. Have some screenshots:

    [attachment=2:3azvx1l2][/attachment:3azvx1l2]

    [attachment=1:3azvx1l2][/attachment:3azvx1l2]

    [attachment=0:3azvx1l2][/attachment:3azvx1l2]

  • alvarop Your game is the best!

  • That makes more sense than my first response.

  • Guh, I left a comment on one game, and then went back to actually rate it and it won't let me! Did I break the website?

  • There is nearly 2 hours remaining, according to the widget I'm looking at.

    edit: But that's me, in my timezone, on my computer... I'm only assuming the finish time is the same everywhere.

  • Man, the Ludum Dare website is terrible. I very nearly failed to submit my game due to simply being confused by the layout. I'm still not 100% sure I did it correctly.

  • spacedoubt I didn't forget.

    I finished last night. Here 'tis:

    http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=42705

    This was my first try, and really the first game I've released (maybe second, if you count the Breakout clone I uploaded somewhere.) even though I've been using C2 for quite a while. It's amazing how much Ludum Dare helps with motivation.

  • Okay, scratch what I said earlier about canary. It's still happening, just inconsistently. Fullscreen seems to work better than windowed. I also got some massive stutters on opening a layout... and it pretty much locked up completely once. Guh.

  • This looks quite good. I've already got Sprite Lamp, but I'll be jumping on the kickstarter for this too.

    I hope as these approaches become more popular Ashley seriously considers implementing a "real" lighting engine into Construct 2, or if that isn't possible, maybe Construct 3? The amount of hacky nonsense that you need to go through to fake lighting is quite disappointing, and you never really get what you hoped for.

    Biggest shortfalls, in my opinion:

    • Multiple light sources are apparently still impossible in C2.
    • You need to combine several different objects/techniques (sprite blobs, shadowcasters, normal maps) to achieve a complete lighting system, and they rarely play well together, resulting in many situations where the lighting breaks.

    If these issues are never fixed for Construct, I'll still happily use this tool to generate normals for use in Unity. Looks like a good way to get a butt-load of usable maps quickly and easily.

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  • Hmm, I haven't tried combinations of maximized/fullscreen etc... so I guess I can't say for certain that it is working in all circumstances for me... I'll check again after work tonight.

  • I just tested with Chrome, Version 41.0.2237.0 canary (64-bit), and the issue appears to be gone, at least for me. I'm not sure how long it will take for Node Webkit to catch up, but for now I'll just keep using the canary build for testing.

  • I hope I don't forget about this.