plauk's Forum Posts

  • >

    > > Nice plugin! Is designed to make RTS game using your pathfinder plugin?

    >

    > Yes you could with a bit of messing and lerp.

    Here is a quick example I knocked up.

    Would it be possible to see the capx for this example? I've been trying to reproduce it without luck.

  • This sounds a lot like the issue I brought up yonks ago, where sprites would be misaligned on the x and/or y axis when using extremely lo-res assets and a small window size: ie. A 8x16 sprite in a 320x240 window, when scaling to fullscreen mode, you could clearly see the sprite overlapping parts of the world it shouldn't be.

    It even affected detection of the wall (ie. It sometimes became impossible to detect when the player was touching a wall) breaking some of the gameplay.

    From memory, the response back then was that it couldn't really be fixed (easily) and I got the impression that it wouldn't be. I'd be curious to see if there's interest to look into this problem again.

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  • I vote shaders!

    But it looks like more events and multiplayer features are winning... those are both good things too. Actually... multiplayer would be awesome. I'm sticking with shaders as my top choice though. I neeeed them.

  • I can't believe I missed this thread until now... very exciting!

  • Big big big thankyou to all who worked on this release!

  • ...let alone when the c2 plugin comes out, and people can create assets that load in html5 and cc exe's, opening the possibility to have an experience shared between the web and desktop.

    Wow... for real? That sounds awesome!

  • Nooo!

  • Well, as the question has never really been answered definitively either way, and it's relevant to the discussion... and I do periodically check back to see if there are any updates in relation to this.

    I for one take the suggestion that C2 is intended to completely supersede CC as a good sign for those hoping for EXEs... eventually.

  • I tried setting the magicam plugin to 'global' so I wouldn't have to add a new instance for every layout, but this appears to make the resulting game crash.

    Is it possible to do this without killing the game, or should I just work around it?

  • Just thought I'd reiterate that this is still a problem, and it's pretty much game breaking in some situations.

    The newest update that added wall detection gave me the opportunity to test a (very) simple super meat boy style wall jump setup... and it works great...

    ...except that sometimes it doesn't. Just like before, the player sprite will sometimes be a pixel or so off... and it will fail to hit the wall... which kills the wall jump.

    I feel like this issue was kind of waved off as unimportant when I raised it, but I do see it as a serious problem. And since I never noticed it happening in Classic, I don't understand why it can't be fixed in C2.

    Ashley, can you explain why it isn't fixable? Or why it's not important to at least try to fix?

    edit: Here's a capx that illustrates the problem... if you try wall jumping away from one wall to another without using any arrows, the player sprite will sometimes just fail to hit the other wall.

    capx

    edit: Here's an equivalent example from Classic, working just fine and dandy.

    exe

  • This appears to work very well. Nice work.

  • & Kyatric:

    I couldn't resist. I do it to everyone, even in person. It's probably the single most annoying thing about me. :D

  • Just for the rhetorical practise, I want to point out that Construct2 is itself released as an exe. If webapps are so great, why isn't C2 a web app?

    (Now, if Ashley pops in and announces that they're porting the C2 application to HTML5, I'll eat my hat.)

  • You can read it from top to bottom or browse for a peculiar article.

    I've looked through the whole thing, and none of the articles seem particularly peculiar to me. Most of them are actually rather sensible.

    Badoomp.

  • Oooh, that's exciting. Just wondering... would there be any improvements to aspect ratio handling in the works?