Ive been usin the platform physics for a few weeks now with little to no problems. Today Ive started usin it with smaller objects and now its hardly working.
Each block is 8x8 and the player is roughly 6x11 with no animations or anything its strictly a collision object. Each block has its collision poly set to the full sprite a solid 8x8 square.
The player uses no custom controls just the platform behavior with Default controls set to on.
The collision polys Ive tried with a flat bottom Ive tried with a point bottom nothin helps. The origin is in the middle bottom
Almost always when I jump the player goes 2-3 pixels into the floor and the top of it never hits the blocks above it it always stops a few pixels early. It seems I can walk to the left ok but do good to walk to the right at all and slopes goin up or down to the right it wont even attempt.
I should mention that almost every block in the layout has been stretched to make platforms so rarely is the 8x8 object still 8x8 in use.
It also almost 100% of the time gets stuck on the right edge of a block and wont fall. I can also walk off a block and push into it goin right as I fall and get completely stuck in it.
So my question is: is this because the objects are small or is there somethin Im missin? Ive been usin all the same sprites (same art different projects) at a larger scale for weeks (4x exactly... each block is 32x32) and its work without a hitch. Again each block has been stretched to make different width/height platforms.
Im stumped so far. Ive reimported (even tried different) graphics and redone collision polys and changed scalings nothings helped. I cant go with a bigger overall size in this project right now cause literally everything is designed around the size it is right now