Blot: Gravity Platformer

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  • And if you use a tablet, don't get a Wacom bamboo, unless you're willing to tape it to save the pen nibs...

    Pyteo, what about Yokai? You still develop it aside?

    Yes, slowly, but I'm still working on it...

  • Come on, finish Blot :)

  • Looks incredible, damn I wish I had artistic talent =_=...

    No matter what you say about game design, having good art in a game makes

    getting support a lot easier, not that I mean anything against this project

    by that, the gameplay is great.

    Only problem is, like the issues I'm currently having in my own project

    which involves gravity, when you change the gravity angle close to a

    corner, it's easy to have the character pop through to the other side.

    Also It would be nice if you changed the controls when on the roof so

    that pressing right would move him to the right, relative to your screen,

    rather than relative to himself.

    So flip the controls so left moves right, right moves left.

    It's something you can get used to, but it'd bring new players in a lot

    easier I feel if the gameplay set the difficulty, not the control scheme.

    And complements to the art design, looks incredible!!

    Such great direction has gone into it, it's awesome to look at :).

    My only criticism is when I went into the first game level, it's a bit

    hard to see the doors because the background seems to bright, compared

    to the tutorial levels where the contrast felt perfect.

  • Hey Pyteo looks amazing. If you need help with code feel free to msg me.

  • Bummer. Don't get me wrong but do you guys really NEED funding to develop these games? They're relatively small and, cmon, you're using Construct :P On top of that you could probably find more people to help out. Hell I (and others) offered but you seemed to have everything under control ;)

  • Bummer. Don't get me wrong but do you guys really NEED funding to develop these games? They're relatively small and, cmon, you're using Construct :P On top of that you could probably find more people to help out. Hell I (and others) offered but you seemed to have everything under control ;)

    These were being developed in my free time. It's hard to keep motivation this way. I work as a game artist, and after a day of work I feel to tired(and so does my parner) to keep working in the computer. Fulltime development is a complete different thing, and it was our goal.

  • Welcome to indie game development ^^;

    Well that's a shame; I was looking forward to Yokai and Blot. Maybe you could try more advertising? I don't recall seeing Yokai or Blot anywhere but these forums and a couple other sites.

  • Nooo!

  • Shame about this, it looked like it was shaping up to be something really special!

  • blot_alpha_demo.exe was removed and blocked by my virus scanner saying it was "High Risk".

    Anyone else having any issues?

  • blot_alpha_demo.exe was removed and blocked by my virus scanner saying it was "High Risk".

    Anyone else having any issues?

    I can assure it's no virus :)

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  • Are you going to work on these projects some time in the future?

    Or would you use public funding again?

  • Are you going to work on these projects some time in the future?

    Or would you use public funding again?

    I still don't know...

    I'll probably start something new.

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