Blam's Forum Posts

    Definitely buy. Psychologically from a design and marketing view its saying "This program is worth THIS much and it's yours forever." vs "This program isn't worth very much and it will only last a month."

    People like the sense of owning something and being able to upgrade that thing that they own. This is practically game design.

  • You're only going by the touch points, try changing the condition

    "Touch: Is touching barrel" to "slash: Is overlapping barrel"

    Also widen the collision polygon on the barrel a little at the base or nicking the corner could miss it.

  • Yann, is it okay to use this plugin if I end up making a commercial game? (I haven't actually made anything with it yet, just checking first to make sure if that would be ok if I did)

  • Aha! Exactly what I was looking for, thankyou Thehen.

  • Basically I'm looking for something like the "destination in" effect in the blend mode example except I need it to be transparent instead of black. Maybe I should be asking if there's some way to turn the black transparent?

  • For all the minimap examples on here I can't find one that does quite what I want. I can't get it happening via the blend modes example either.

    My primary focus is just to overlap a map in the corner of the screen.

    The map is a separate file that looks like a map (only green and a bit transparent so it looks like a scan, but that's probably irrelevant) The aim is not to show the whole map but just show further away, so I just want to be able to take a large graphic (the map) and only show a circular cutout of it and have the rest transparent. This minimap is going to turn and move as the player does so a the static map examples are not enough.

    TLDR; How do you only show a circular piece of a graphic and hide all the rest? (Is it possible? All the minimap examples I find all seem to be static)

  • Braid definitely, SpaceChem I find ridiculously addictive as well. I had to delete both of them so I can get my work done lol.

  • I'm not sure what kind of pack you're intending it to be. Like a bunch of placeholder pieces with different numbers and letters for use in development instead of greyboxing? I think just do whatever strikes you at the time. It's important to go with your creativity, people don't know what they want until they see it :)

  • I've tried the Windows 8 Customer Preview and yeah it's awful. There's no Start button anymore, instead you put the cursor up to the upmost corner of the screen and a sidebar comes out of the side, with a similar thing on the other side. I can see it being alright for tablets but not for desktops at all, especially now that an increasing number of people are using two or more monitors that is horrible design. I wouldn't be surprised if it undergoes a major overhaul before it's released or if it's made Tablet only.

  • Just a simple one, the Construct 2 window has "Construct 2 - <Currently selected tab name>" in the top bar.

    It would be helpful to put the current project name between those.

    I work with my test projects open all the windows previews have "Contruct - Event sheet 1" as their title.

  • I had a black screen with 5fps up the top but I could hear the music, I had assumed it was because I was testing something inappropriately big for my old Android 2.x HTC phone. That's a good question actually, is there anything about Construct 2 that will make it incompatible with any older Android OS?

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  • Thankyou so much Newt, I'm downloading construct 1 now to have a look. I thought that was too fundamental to not have been tried before.

  • Hi, this is one that has been giving me a headache. If anyone knows what it's called and I've missed the post please just tell me the name, but here's the problem anyway.

    Here's the simplified version.

    There's a slow target object moving through space at a randomly created but constant speed in a straight line.

    I have an 'smartcannon' that will fire a projectile at this object whenever the player presses a button. The projectiles always go the same speed and in a straight line.

    I want the projectiles to always hit these targets, but to do so only by changing the angle that it is fired at.

    I've been trying to work out the Trig to predict a line ahead of the target and picking where the projectile will need to intersect to hit it but both the distances and times scale together.

    I know the distance between starting points once the player hits the fire button and know they have to hit at the same time (given distance = time * speed)

    Also I'm *really* trying not to give up and use point defense lasers or heat seeking missiles.

  • Is pin to distance supposed to move the red blocks?

  • Oh tyvm Velojet!

    I could have sworn enter was working before. Maybe it was a stuck key.

    It's not in the part about comments in the manual btw if any admin read this. (http://www.scirra.com/manual/81/comments)