I like difficult games, _BUT_ this one goes to the absurd.
If you accept a hint, I would make the layout scale a bit smaller so the player can see more of the environment surrounding the character. For example, right on the first level you don?t know if you fall from the platform if you?ll die or hit the ground.
If we could see more we?d know where to go and what to do.
And if don?t drop the difficulty, think about implanting a checkpoint system. It would come in handy.