AngeloFernandes's Forum Posts

  • You're right, I was just trying this and that, to see if or how it works. It was trial & error phase.

    Once I see how it's done I errase those :)

    thanks

  • Kyatric

    I'm sorry, but in all that complex code you created for space jinx I really couldn't figure where's the fade out or how to do it.

    Can you explain in "noob language"?

    thanks

  • vtrix, but if the player has the behavior "scroll to" it won't to, right?

  • No, this is exactly what I wanted.

    I was thinking of cloning the sprites for each time I inserted a diamond, and it would have sucked of doing.

    Tell me one thing by curiosity.

    Why currGemin? Curr is somekind of expression that means ?current sprite??

  • Vtrix, that's what I imagining :)

    Thank you a lot =)

  • Thanks Kyatric, you're a saviour :D

  • I guess you insert a sprite and then you say each time the mouse clicks on it the system performs a certain event/action.

    This way you can draw your own buttons :)

    About the element's position did you try do righ on the X or Y random.X or random.Y

    I guess that works :)

    I'm a noob as well, so this might not be the best answer LOL

  • I have these crystals to catch, and in the end if the player gets them all, they will send him to a bonus round.

    So I set in the HUD the image of each one, set to 25 opacity. So each time the player gets one, the firsts get?s 100% opacity, continuously until the last.

    The problem?s the only one to work is the first one, the others I can?t make them to work as well as the first.

    I could clone the others and set a different event based on a global variable, but aren?t the Booleans supposed to ease up this kind of system?

    Or I am totally wrong (which a HUGE possibility lol).

    What's the better way to this?

    Here?s the Capx of what I?ve done.

    http://dl.dropbox.com/u/1056957/Boolean.capx

    Thanks :)

  • I?ve some questions I hope somebody can help me with them :)

    1.

    Is it possible to define the Opacity of a layer with a slow fade in/out effect?

    Example. Before starting the game, the screen?s pitch-black and then slowly goes away until it reaches 0% opacity.

    2.

    Is it possible to do a Panoramic (pan)? If so how do we control the velocity/speed of the pan?

    Example. Before the game starts, the screen (like camera effect) is set on the end of the level and then is shows the all level so the player can see what to expect.

    Thanks a million :)

  • Thanks.

    Will read that with attention :)

  • Yes, I've been playing around and I see what differences it makes if I change a number or so.

    What I really want is to understand the logic behind this, so I can do it without much trial & error, plus forums LOL

    thanks :)

  • Hi there, does anyone know a tutorial to understand Expressions?

    I don?t comprehend much of that part and I need a bit of knowhow.

    Like this for example 265 + sin(time * (360 / 5)) * 150 is to a platform to move horizontally and it?s to set X.

    The only thing I know is that 265 is the referral to the X axis. The rest I don?t understand a single bit.

    The ?help on expressions? link, inserted on C2, is an 404, so no help there lol

    Thanks a million :)

  • Frak me LOLOL

    Thanks a lot.

    I was melting my head around this simple task, but I really couldn't get done.

    hugz :)

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  • I?ve this Player with some animations, while moving, and I can?t make them all work.

    When he jumps right and press down he makes an animation.

    I want to do same when he?s jumping left, but when I press down he turns automatically to the right.

    I tried inverting conditions, applying sub-conditions, etc and zero. None worked.

    How can I do this?

    Here?s the capx.

    http://dl.dropbox.com/u/1056957/controls%20vs%20animation.capx

    Thanks a million.

  • Ahhh, adding a "Animation start (from beginning)" fixed it :)

    thanks man :)