AngeloFernandes's Forum Posts

  • It remind me that game from NES, Duck Hunt :)

    a bit more blood could be fun lol

  • Cool game.

    Loved the idea, the graphics, everthing.

    One of the most cool games I've seen around here :)

  • R0J0hound

    I've seen that you're solution has done the trick, but tomorrow I'll have to study exactly why. Looking at your code I didn't got the see well, but it's late.

    Many thanks :)

  • I got the same doubt, because my phone don't "see" any readable files on the folder that C2 creates.

    The only way I can test the game in a smartphone is to export to the drobpbox and then open the index.html link. It runs as it should.

  • You're welcome :)

  • You can set that on the layer's properties you wish to or not to move on the Parallax options.

    For things that you wish to stay in the same place, like life, time and score you set zero on X and Y.

    That will do the trick.

    For effects of the background passing by you have to test different values of the parallax.

    Don?t forget that those items, may it be the background or the HUD, should be in a different layer than the player.

  • If you could create a moving giant rock level, that goes after Indy it would kick ass :)

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  • I just played and I tried it on chrome.

    Right on the first level, if I push the ?force? to left side of the screen the ?red line? goes off as well and I don?t see it anymore leaving me without knowing where it is.

    When the ball goes off screen, the next ball doesn?t appear right away, I can hear the sound of the ?action? outside the screen but it doesn?t do anything.

    I think the difference between green, blue and red is too tiny; the angle of the mouse movement could be a bit bigger.

    On the second level, the ball got stuck in the water but I still could move her, is it on purpose?

    When I lost on the third level, once I returned to the level menu only the first level was available. The second one, which I won, was still blocked.

    Hugs :)

  • I like the effect of the cave with a low light; it creates the right atmosphere for those environments.

    If you would like some ideas, here are some:

    You could try to insert some torches to get extra light and perhaps you could have a level with no light at all, just those torches :)

    Enemies such as snakes (major indy reference), spiders or maybe skeletons could be cool.

    Platforms that fall down a little after you touched them.

    Moving sands would be a nice to add in my view.

    I hope you don?t think I?m intruding :)

    Good job :)

  • Oh, thanks :)

    I really thought you were kidding :)

    no biggy, I'll substitute those platforms with a static and the player has to jump LOL

  • get real! :P

    you're making fun of me :)

  • You're killing me <img src="smileys/smiley11.gif" border="0" align="middle" />

  • Ah loved the sheeps lol

  • ah, vtrix the great comedian :P

    A pickle for a noob, like me, is a colossal mountain to win over lolol

    I understand what you say and most of the times my logical thinking is kinda right, the problem is to �translate� and to apply it on the C2.

    It�s there where all big problems appears.

    Is it possible for you to kick in on this capx?

    http://dl.dropbox.com/u/1056957/floating%20platforms.capx

    thanks :)

  • Here it is.

    http://dl.dropbox.com/u/1056957/N%C3%A3o%20apagar/block.capx

    Inside I inserted a comment explaning the effect and things to considered. It's in a noob language, but it's all I can do for now LOL