Per request, this is an example capx showing how you can do countdowns with text (the 3... 2... 1.. GO! thing).
countdown_example.capx
Of course there are many possible ways to achieve this, this is just a quick example using a private variable as a timer.
there more simple way to create timer, only in two lines of events
timer
thank you guys 4 sharing !! time will come that i`ll give something back to this fantastic community !
this is nice, it should be on the FAQ of the How Do I to help others :)
It is already since it was posted.
Hello!
Is there a way to make a realtime countdown? like, I want my game to last 2:00 minutes and make it countdown 1:59, 1:58 . . .
Thanks!!
Sure, that'd be 120 seconds to substract 1 from every second. You can even make the countdown flash, turn red or whatever by comparing remaining seconds (such as countdown < 30). And when it hits zero, the game events are stopped (countdown is < 0). In fact, you can make it so game events are only run when countdown is above 0 seconds (make it the first condition).
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Yes, I understand. I was referring to the countdown format, let's say I want my game to last 10 minutes (10:00) then I want it to be displayed as 10:00 not a 600 seconds countdown. Is better explained now jeje?
Use math expressions, such as % (which is modulo):
text.Text = 'Mission time: ' & floor(variable/60) & ':' & variable%60
I haven't checked, but this should display minutes and seconds.
I haven?t tried yet, but thank you very much for the answer :)
[EDIT]: I tried now and it works perfect!!! THANKS :D!!
Hi! After almost 40 minutes I figured out that, for a countdown to work, the variable should be global. Why is that? Why the variable can't be local for this to work?
antylope.com.ar/countdowntrouble.zip
Because local variables reset every tick.
See scirra.com/manual/83/variables
Either use global or private variables (on objects).
:)) 2 line of events , smartest way to do !! nice, mate !
Hi, thanks for the timer, however how could i repeat it ...as my level resets in 20 secs then it starts counting in - numbers
You just have to reset the counter. In my example, it starts 3 seconds after the layout has started. You can use a different condition and reset the timer, then it'll work anytime you want it to.