masterlobo360's Forum Posts

  • 6 posts
  • I am sorry for necroposting, but do global objects keep their private variable values upon changing layout?

  • This game looks superb.

    It looks way superior than some games on Steam.

    Best of luck to you.

    This game finished convincing me on choosing Construct as my game creation engine. Thanks! :)

  • Thank you all very much for all your feedback. Even without the Mac support I'm going with Construct.

    I just played Blot (found on the Creations forum).

    scirra.com/forum/blot-gravity-platformer_topic44776.html

    That game pretty much summed it up. Go play it if you haven't. :P

  • I wouldn't say they're graphically inferior; they're completely different types of graphics.

    And yes.

    I know 'inferior' is not the proper word, sorry.

    What I meant was lower-resolution, therefore smaller in memory size as well.

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  • Hello ladies & gentlemen.

    First of all, I love Construct Classic. In my very personal opinion, it beats the .... out of GameMaker. But anyway, regardless of opinions and whatnot I came to ask an important question before I truly start my project.

    Is Construct Classic powerful as an engine?

    By powerful, I mean, capable of displaying graphics like Braid or Shank. And featuring gameplay like those games. I have yet to see a game of such high caliber done with Construct.

    Yet, I have seen games like Legend of Princess and Iconoclasts, that while graphically are inferior than the games listed before, gameplay-wise are amazing.

    I've been trying XNA as well, and while I do have programming experience, it's impossible to deny everything takes 90000 hours more on coding than using an already polished engine. Why reinvent the wheel?

    So before I choose between Construct or XNA (or other alternative) could someone please guide me about the limitations, downsides and other things to consider about making a Metroid-like platformer on Construct (with pretty 2D sprites)?

  • Waiting for the next tut :D

  • 6 posts