Steely's Forum Posts

  • I'm strugeling to make a right calculation for the following:

    In my platformer I have made that if you walk right and press Ctrl that the player/camera moves to 100 pixels to the left of the screen, now I have added that you also can zoom in and out, and I can't figure out how to make the right calculation that the player/camera is still 100 pixels at left of the screen.

    Anyone can help me with this?

  • [quote:2kf3e7aw] is this a new problem, or this happens with 99.7 as well?

    Platform bug is same as 99.7 Lucid. Falling trough the platforms only when they are from type "platform", if they are solids it don't happen so far as I notice.

    Physics: did not check exactly what is going wrong there, but it looks at first sight that there is something wrong with the gravity.

  • Have my game running in C1 Classic now, everything looks fine exept physics.

    Also I notice that there is still a bug in platform behavior:

    The monsters in my game use platform behavior+custom behavior, when I set the platforms as solids everything works fine but when I set it as platform they drop trough the platform randomly when you walk away from your pc and the pc go at screensaver. It happens sometime's to when your active playing.

    Also I had the monsters jumping to heigher platforms and that go wrong when you for example have a other programs running and swap between them, I notice it when I swap between the game and msn as first, the jumpstrengt looks like its half what they suppose to do, hope that in C2 a lot of issues get improved and hope in C1 it get improved as well

  • [quote:29umph5r] Don't use warp, use magnify on an animated sprite.

    Don't understand what you mean with that, it don't work for me, I really need warp or else I have to make a few fog animation.

    Looks to me that its a bug in warp because it don't make sence to me at all that it moves when the player moves.

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  • If you give a image a warp, is it supposed to move to the left when you are walking to the right?

    It looks like that the layer scroll just a little (1 or 2 %) in x and y because it moves also when you jump.

    If this is the case, then you can't use it for smoke above a campfire or something and in my case I have a poison damp above a mushroom and where you supposed to jump over but it looks stuppid this way

    Any one?

  • I have also a nvidia gtx card and did some tests and I don't have this problem when image is not a power of 2 included transparency.

    In my game I work always with powers of 2, but I have a question: if I crop a image in the image editor what I do a lot, is it posible that the same problem occurd with some nvidia cards?

    Because i'm wondering now if the grapic card see my image still as a power of 2 afther cropping in construct?

    my card: nvidia GTX 260

  • Back again brbrbbr, it has nothing todo with the image editor BUT i had a WRAP effect on it and that cause so much more video memory (had it at 2 png's from 64x64), i'm glad it was that, save me a lot of work now.

  • Found out what was creating this bug , it have to do when you draw a icon or something with the image editor, replacing the image don't work, only deleting it. Everything is back to normal. (have done this hunderds of times and this is the first time I notice this)

    Most time to test I draw icons that I use as triggers for testing etc. but now I know this I wont do that anymore.

    Don't know either when you make a image smaller as 128x128 if that can cause a error, because standard the image editor is set at 128x128?

  • Have a strange memory leak or something (C0.99.97), my game went from 12.95mb Vram to 34.85mb Vram without that there are new images or anything changed exept code.

    Anyone know this isue and how to avoid it?

    Thanks in advance for any help

    edit: forgot to mention that my first start layout used only 0.9mb vram and was now 23.85 vram

  • This is supper

    Thank you all C1 developers

    Keep c1 alive!!!

  • [quote:2jfe552q] You can do it with one event with the physics behavior. Change the PV 't' to change how long in seconds it takes to get to the target.

    http://dl.dropbox.com/u/5426011/example ... ctile2.cap made in 0.99.97

    Thanks ROJOhound, this is really what I need, a conctruct expample

    It's awesome how you do that with only 1 event, don't understand either the logic of this formule but thats more because my low mathematic skills.

    Thanks again for this example

  • [quote:2eocllhg] Calculating an arc like that requires some fairly decent math knowledge. Here is a little interactive Flash presentation on game physics that might point you in the right direction (the stuff about arcs is towards the end):

    http://www.rodedev.com/tutorials/gamephysics/

    Thanks Deadeye, this link is verry helpfull to understand how to calculate this kind of things

  • I need to trow a rock in a arc from player to enemy and that it hits his head, need this option when the players XP in aim is high, so that you get a instant hit at enemy head, it doesn't matter anymore if I need bullit or psycics behavior for it.

    anyone?

  • [quote:37dfea1x] How is the rock thrown, arcing or straight?

    For straight you could turn off gravity and just apply force toward the direction of the target.

    its arcing and its not posible I think

    but thanks for the reply

  • Hi all,

    I was wondering how to trow a object to a enemy's image point? (my case it's the enemy's head)

    Is this posible? and if... how?

    I can't use bullet behavior for it in my case, I use Physics to trow rocks.

    Thanks in advance for any reply