Update:
https://github.com/gritsenko/c3_spine_plugin/releases/tag/2.8.2
Fix C3 324 compat and set region ACE for 4.1
- In the first version of the test project, I used one instance of the hero and cloned it 50 times, maybe this was a mistake.
- Now I have made 50 unique spine files (but I used the same .atlas .png .json files for all).
- I also took the latest version of the plugin 2.8.2 and here is the result. If nothing happens in the game, then the CPU usage drops to 20%, good, but if I start to rotate one of the sprites, which is not related to Spine files, then the CPU usage is again 90%, it seems to me that they start wasting resources, although the animation does not play.
If you want to do an individual test, then I made a source file for you. You may not notice the problem on an Apple device, and if you have a very powerful android device, then you may not notice the problem. I tested on two medium power devices(.c3p) - https://cloud.mail.ru/public/xkxp/giCKGdd2Q
My game is a search for items, where there are about 200 small robots on the level, I wanted to animate them all a little and turn on 10 pieces at a time so that the game would not slow down. (generally I would like to include all 200 short easy animations, but most likely there is no such method)