Hello.
Imagine the situation, I made an application - a visual shell-loader of the game.
From the visual shell-loader using nw.js, I can open the exe of any game if I know the path to it, but there is a problem:
How do I find saves and send them to the wrapper app? For example, I collected coins in game number 5, cool, but I want to have brief game statistics in the shell application, next to the start button, I want to show how many coins the player has already collected. The question is - how can I find the necessary saves on every computer of thousands of people? Or how can I send data from the game to the shell application and then read it?