sTARKi's Forum Posts

  • Some more information. I downloaded "Display FPS ", launched it and that's what's strange. The "Display FPS" shows 60 fps, and in the game the fps is 20-30, there I use the event - Text object, expression - " every tick Text - set text to - fps "

    If you start the video file from the game just in the folder of the tablet, then the fps is stable 58-60... it's very strange why the construct 3 loses frames...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • More information, I started using Remote Preview, I'm going through the project settings in the hope that I will accidentally improve performance.

    In browser, when the project starts, the video is not visible and the fps counter is 60, but as soon as I touch the screen, the video starts to be displayed and the fps counter instantly drops to 20. I still can hardly believe that the device is just very weak .....

    Has anyone used Video in their project?

  • Ashley I'm sorry to bother you, but probably no one can help me except you. Perhaps the plugin has problems and needs to be improved, since when you start the video file on the phone from the folder everything is fine, but if you start the project with this video file, you will notice a loss of frames. I'm not using 4k resolution though.

  • Hey, I had a brilliant idea, but I'm running into a weird low frame rate issue.

    Even if I create an empty project, the scene resolution is 1920-1080 and the video resolution is the same, then when I export to android and start the project, I see fps 10-15 on the tablet "samsung galaxy tab a 2016" and 15-25 on "Redmi 9" . But, if I run this file just on the phone, outside the project, but as a regular file, then everything is smooth and clear, maximum fps....

    What to do, how to be? This is a sooooo small file, and I expected to upload much larger things.

    I have attached the C3 source - cloud.mail.ru/public/9Kid/Rjwvor2LQ

  • disk.yandex.ru/d/QfT6G1Hz0qpKJw

    thanks, but not very nice by my standards

  • You can apply the Glow effect while moving.

    You can put a sprite on top, with blurred edges, but with transparency in the middle.

    There is no need to use the overlay mode in this case.

    =====

    Можно применить эффект Glow во время перемещения.

    Можно наложить сверху спрайт, с размытыми краями, но с прозрачностью по середине.

    Не нужно использовать режим наложения в данном случаи.

    could you make a c3 source file?

  • I don't understand what you would need 5000 sprite tiles for. Can you provide more details on the game and the sprites are for? Would there be a more efficient way to implement that?

    youtube.com/watch

    This is a puzzle game. The picture is cut into many pieces, there are a lot of pictures in the game, the number of pieces can be 500 and 5000. I can’t make 2 copies for each piece with different edges of the image, then the game will weigh a lot.

  • Maybe export 1 sprite with a sharp edge and one with a soft/blurred edge? Then choose the animation based on whether or not it's being moved. That would also save on effects processing

    I have many cells, for example 5000 pieces. If I make another 5,000 pieces, then the game will no longer weigh 60 megabytes, but 120. This is an example. I can't have 2 copies of each item, it doubles the size of the game.

  • Hard to tell anything from your video because it's max res is 480p and it's heavily compressed. Can you describe your issue in more detail or upload a better video?

    I use google translator and may not be accurately conveying the meaning.

    I need that when moving the cells of the puzzle they have smooth edges, not sharp ones. I can't have 2 types of cells (regular and with smooth edges, otherwise the game will weigh a lot, since there are 5000 cells). I tried to create a special sprite on top of the cell during selection and movement and I achieved the desired effect, BUT when the cell crosses another cell, the problem is visible, the sprites superimposed on them and attached to them have BlandMode and they shine through not only the edges of the cell to which they are attached, but and other cells. I only need smoothness on the edges of the cell, so that the corners are not sharp but smooth.

  • Thanks, I'll check today or tomorrow

  • You do not have permission to view this post

  • How do I get smooth edges on a sprite? I can't make a duplicate for each image, the game will weigh a lot. But when trying to overlay a special sprite with "BlandMode - Destination out" on top of the main one, a problem appears when the sprite intersects another.

    Subscribe to Construct videos now
  • If you give the player and the box physics behaviour then you should be able to push it around like in the video

    Yes, I know how to make a chiak so that the player pushes the box, but I can't get the identical behavior of the box as in the video. For example, the player jumps, touches the top of the box with his feet and the box rolls, or the player pushes the box and at that moment the part of the box that is near the player jumps up a little (I use Google translator)

  • Can you please share a less dodgy link than to a rar file that is flagged as a virus

    1) youtube.com/watch

    2) youtube.com/watch

    3) youtube.com/watch

    4) youtube.com/watch

    5) youtube.com/watch

    6) youtube.com/watch

    7) youtube.com/watch

    Sorry, maybe my pc is infected. Here are 7 very short videos, they contain several different situations of the behavior of the box, I'm trying to make exactly the same box for my game, but it doesn't work out. I want the same behavior and the same player-box interaction dynamics

  • 7 very short video fragments, link - cloud.mail.ru/public/ztYz/5NyyvvGnw

    Does the construct 3 allow the interaction of the player and the box, as in the video fragments? Exactly the same box behavior as the video.

    I can’t get it, can someone help, for money?