sTARKi's Forum Posts

  • Hello everyone, I have svgs that are loaded via filechooser, using the save event they are not saved because they are in the cache, there is an option to save svg as xml inside the project, but how to make xml into svg I do not know, maybe there is an option to save svg on the server, but how to load svg via URL I also do not know, maybe you have some solutions?

    thanks

  • Hello, how can I disable the cntrl-P cntr-R keyboard shortcuts when exporting via Microsoft Edge WebView2 ... or how can I disable the buttons participating in the keyboard combination, for example P or R, etc ...?

    For example, for export via NW.js, such a script is implemented and work:

    window.addEventListener('keydown', ev => {

    if (ev.ctrlKey && (ev.code === 'KeyP' || ev.code === 'KeyR' || ev.code === 'KeyF')) {

    ev.preventDefault();

    }

    });

  • Hi, I have a problem.

    1) If I export via NW.js, then the game does not slow down and gives out 144 FPS ( " every tick - set text to - fps" ), good!

    2) If I export a clean, empty project-project via webview2, then the game does not slow down and gives out 144 FPS ( " every tick - set text to - fps" ), good!

    3) But, if I export my game not through NW.js, but through webview2 using the same Project settings as in the base project (if I create a new clean project), then the game gives out not 144 fps, but 50-55 ...

    4) If you lower all the Project settings in the game, such as anisotropic filtering, the frame rate and so on, or turn it off, then you get a fps of 70-85, but not higher.

    5) I tried running the game directly in the Microsoft Edge browser and everything worked smoothly there. (I actually use C3 in google chrome)

    I don't think the game can consume a lot of video memory or processor resources, in any case, I have a powerful computer, this is not crisis 3 .... any ideas how to help me? I thought, after export, the FPS limiter would be set, but depending on whether several of them are enabled or disabled, the FPS settings may be slightly lower or higher. It turns out that the computer gives 144 fps, the game is 50-70 fps and I see micro-micro freezes (sorry, I use google translator)

    My game, you can try to export via webview2 and check if you will have fps 70 - 85 cloud.mail.ru/public/UB6F/6DxgrYrZU

    UPD: I found a problem, when I used export via NW.js, then I entered this into the command line '--in-process-gpu --disable-direct-composition --enable-features=nw2' , now I did export with a clean command line and everything is fine

  • It's strange, I updated and even uninstalled the plugin several times, but when I try to run the layout, where the object has Lunarray_LiteTween: construct.net/en/make-games/addons/510/lunarraylitetween-c3runtime., there is such an error on the page.

  • Xmm

  • After version 234.4 Projects with LiteTween behavior stopped opening for me, but uninstalling and installing these versions of the plugin helped. Perhaps it will help someone. dropbox.com/s/mca7fkjbxqs8vkw/litetween_C3.zip

  • Thank! Do you know the plugin author already knows the problem?

  • Hi, where can I write about a new problem in version С3 234.4? Litetween ibb.co/sKw7F5N

  • Thank you very much, and in which file should this code be placed?

  • actual

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  • Thanks!

  • Hi, there is no way to connect the Functions plugin to the project.

    If in the project you select not C3 runtime but C2, then the plug-in in the function appears in the list, I connect it, change C2 runtime to C3 again. But why can't I see the Functions plugin even in a new project, what should I do? Are there conditions when it is not visible?

  • Sorry, using Google translator I most likely did not understand what you meant. I need any animation to play at the scale specified when saving from spines. I asked my animator to export the animation in an empty square of 256-256 pixels, but the animation seems to be shifted to the right and does not fit. Sensation, Image Point is not in the center

  • Hello. The problem with Scale. I don’t understand what to do. If I reduce the scale to 0.3 (the leftmost example), then the fish animation is completely visible, but if I do scale 1 (the rightmost example), a small part of the animation is visible

    File .c3p - cloud.mail.ru/public/2f3P/5H6L15iRB

  • Hi dimielannes, and you were able to configure cloud saving of steam ?