slide and speed, Platformer

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  • Hello, I'm trying to make an identical control for my game, as in the video example.

    I also checked on my device, there are 2 problems that I don’t know how to solve and Google doesn’t help me, like searching the forum.

    1) Sliding if the hero is standing like in the video + I noticed that the sliding increases if the angle of the surface is larger. How to make a Sliding? I think that in the video example, the earth is an object - Tailmap

    2) Acceleration on an inclined surface, how to do? If the hero is running uphill or downhill, then how to make his speed slower or faster?

    I have an idea to put an invisible sprite in these areas and change the conditions of the hero's behavior from contact with it, but this idea is questionable.

    https://youtu.be/yyaLx1n86GI

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  • try physics behavior

  • try physics behavior

    Thanks, but it seems to me that physics on the hero and physics on a large Tilemap will reduce performance on mobile devices, I have a level on several screens, this is a large Tilemap

  • + Player: Is overlapping TiledBackground_Down_Right

    -> Player: Set Platform vector X to 100

  • + Player: Is overlapping TiledBackground_Down_Right

    -> Player: Set Platform vector X to 100

    I don’t really understand your comment, here is my original file, the slowdown works when climbing to the right, but the slowdown does not work when the hero climbs to the left cloud.mail.ru/public/z15X/NTWTWAN95

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