A question that has been asked 100 times before...I know as I have read all the threads asking this question.
But there doesn't seem to be a consistent answer to this question (more than 1 way to skin a cat I guess)
So I guess my question is, what is the best way to make a large map (51200,51200)
Using Tilemap for the roads, paths, grass etc... I'm using 3d object for the buildings, cars are 2d sprites, people will also be 2d sprites
Should I load it all in chunks, or have 1 big Tilemap and the buildings load in chunks, or just have at it and have everything in 1 big map and hope it works?
Picture the original GTA as a reference to what I want to build (I'm not making a GTA clone but I want a map that's like it, with cities and out of town areas etc...)
I've started 1 big map, but in the editor it feels like it starts to lag when I'm editing stuff, so I started to think about chunk loading, but not sure if it will make any difference as then it's just using resources to load/destroy objects.
Any help would be greatly appreciated.
Thanks <3