Squashed John's Forum Posts

  • #InItToWinIt

  • Good job mate, great game rated 5*

  • Hi, i have started making a 2D top down game set in space and was wondering if there are any C2 developers out there that would like to join me on working on this.

    My aim is to have multiple sections of space accessed via 'warpgates' with multiple different things to do, eg space battles, mining, trading and so on.

    Think EVE Online but smaller, single player and 2D.

    If you would be interested in joining me either PM me or e-mail me at

    Also If you have the know how to make this multi-player that would be great!

    Thanks

  • Hi i'm looking for a couple of people to team up with and make a casino styled game.

    I need an Artist to create casino themed images.

    I also need a developer that can create multiplayer games.

    If interested please reply/pm with a portfolio of your previous games or email .

    Thanks.

  • This sounds like a simple picking problem..

    You aren't just picking the one chest in your events so the actions are performed on all..

    If you could give a screenshot of the relevant events on your event sheet or share your capx it would be much easier to explain how to get it right..

    nice one, you answered my question in this haha

    i played around with the pick instances and got it working with pick overlapping point, mouse.x , mouse.y

    Thanks alot

  • its probably not the most ideal way of doing it, but all i could come up with

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  • So i've put loot chests into my game and when clicked you get a box pop up and get random loot then the chest changes to an empty un-clickable chest

    The problem i have is when i click on one and it turns empty all the others turn empty too as i am using the same sprite for each chest,

    Is there a way to fix this or do i have to make every chest a different sprite and copy all the loot events to the new chest sprites?

    Hope that makes sense

  • also check out http://www.piskelapp.com

  • Thanks for reply's again,

    E.) System: Every Tick: A.) PirateShip: Set Value: AngleToPlayer: "angle(self.x, self.y, player.x, player.y)": A.) Set Value: DistanceToPlayer: "distance(self.x, self.y, player.x, player.y)"

    E.) PirateShip: Compare Instance Variable: DistanceToPlayer is less than X: A.) PirateShip: Rotate Towards Angle: "Self.AngleToPlayer + 90"

    Sub E.) PirateShip: Is Within Angle: 5 degrees of "self.AngleToPlayer + 90": A.) Insert whatever event you need to make the ship fire.

    That worked perfectly

    Thanks Alot!!

  • thanks for reply's i will try them now

  • I'm trying to make a pirate ship type game and i'm having trouble working out how to get the enemy ship to rotate when near me to shoot from the side canons.

    Any offers?

    Thanks.

  • Artificer

    App simply need to be published to the Amazon Appstore between Feb 24th and 1st April.

  • trying to construct a message

  • X random(0,2000)

    Y random(0,2000)

    if your layout was 2000,2000 that would be a random place on your layout