Thank you guys
Ribis
I'm using cocoon.io for android, and IntelXDK for iOS.
I had lots of problems too...with both... but managed to find solution at some point for both... I wish it would be easier (it was some time ago, but looks like there is always new problems to deal with unfortunately..(due to a new Intel XDK/cocoon release or the new iOS10 for example) - but both are good, so try them both and go for the one with the less problems.
johnsmith thank you for the reply, I really appreciated it.
Can you help me to figure out about these problems? do you have a special advise? because I don't try to export on mobile for about 2 year, my last try in Coocon was ok (about the performance of the game) but the size of the game, the problems with the battery or some bugs make me feel like "it's time to change software or make game just for computer)... they fixed these problem? like the battery? I see your game is only 7 mb, so for the size is perfect, also I see the construct2 loading, may ask you why you left the loading of construct2 and why you didn't use a personal splash screen? or why I can see the battery or other stuff phone of top? It Is your choose?
sorry about these questions, I never tried to export to mobile (I just tried coocon on their application 2 years ago) and now I'm ready to publish some app.
PS: with the intelXDK there is a possibility to try your app with the wi-fi? (to check the performance)
Thank you very much