anty21ro's Forum Posts

  • I've recently released two games on Google Play:

    1. "Escape: Underground" - dark puzzle platformer

    Subscribe to Construct videos now

    play.google.com/store/apps/details

    2. "The Scarecrow" - ball simulation puzzle game

    Subscribe to Construct videos now

    play.google.com/store/apps/details

  • Hi. I have created a timeline animation with multiple parts.

    I have copies of this in a few places in the layout.

    I also have a player that can shoot bullets.

    I want to pause the animation of that certain hierarchy when any parts of it is hit by a bullet. I also want to enable physics with joints.

    I've tried different ways but I don't know how to do this.

    If anyone can look over this would be much appreciated!

    dropbox.com/scl/fi/gaweqf7238zhrtczmsv27/DJ_Example.c3p

  • igortyhon Hey, sorry for that plugin, I forgot to delete it :)

    I've already reduced the collision of the blocks by 2 pixels for each side.

    Is there a way to move the block smoother and not that instant that it is right now?

    More like in my example..

    Update: I set the Density of the Blocks from 1 to 5 and it works better.

  • winkr7

    Hey!

    Thanks for your response. I am really bad at physic, this is what I've manage to achieve.

    dropbox.com/scl/fi/dksjskdwlibn1pr20l7oh/DragAndDropExample_01.c3p

    Can you make the moving of blocks smoother? Also the blocks do not slide easily into the pits, why is that?

  • Hello!

    I am trying to make a drag&drop physics objects system using mouse or touch controls.

    How can I do that to look more realistic like in this video example?

    As you can see in the video, the object can be moved from the point that it was touched and it rotates from that point, too.

    streamable.com/8b1jh7

    Tagged:

  • Ok, I'll try.

    Cheers!

  • Thanks for the example.

    I've just implement it in my game, that is made in Construct 3, but it doesn't work.

    When the layout starts and I try to pan the camera goes to 0 X/Y layout position and stays there.

    I've made an new project and start it from 0 after the one from C2 and it doesn't work.

  • Hello,

    I am trying to make a camera pan system using the touch controls, that can pan only inside a rectangle sprite.

    If possible, I would like it to function the same if I use the mouse, too.

    Do any of you has an example file?

  • Hi.

    I am trying to create an event that triggers an Ad to display in a browser game.

    The documentation for the SDK is only for the Construct 3 version but I need to do this in Construct 2, since my game is made there.

    I've used the browser plugin with the action "execute javascript" and I've easily manage to install the SDK and call other simple actions.

    The problem comes when I want to trigger this action, to display the Ad:

    "await crazysdk.displayAd('midgame');"

    The next action should be "Wait for previous actions to complete" and since C2 doesn't have that, I need a solution.

    Any of you happen to have a C2 game on crazygames platform and already done this?

    Would help me a lot, thanks!

    This is the SDK documentation for Construct 3:

    docs.crazygames.com/sdk/construct3

  • What is your logic for the spikes when falling on the ground?

    If you use bullet, then you could do it like this:

    Spike on collision with ground -> Set bullet speed to 10.

    You could add a timer and Start it for 2-3 seconds when Spike collide with the ground.

    Then add an event with the timer where you destroy the spike.

  • I knew I was doing something wrong by that but I couldn't find the correct logic and conditions/actions for this :).

    It works as I wanted to, thanks a lot!

  • Hi.

    I have a sprite that acts like a magnet when is created for a few seconds.

    He has LOS behavior and attracts all the physics boxes in its range.

    I want to know how can I create a sprite (that looks like an electric arc) for each box that is in the magnet range and:

    - is rotating and adjusting its length from the magnet to the box

    - is destroyed with the magnet

    I want to create the impression that electricity is pulling the box/boxes to the magnet.

    This is my attempt

    dropbox.com/s/d0paxhhojb0bjiz/ElectricArcForEachBoxInRange.c3p

    Tagged:

  • Well, yes, It's not what I'm looking for :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi.

    Is it possible to add physics to my spriter character after I have it imported to C3?

    I want my character to have physics enabled only when he dies, so that it looks more realistic.

    I've searched for step-by-step tutorials on google and youtube... but there's nothing.

    Tagged:

  • Hi.

    When I preview my game in the editor, the sprites that have warpradial effect applied work ok.

    After I export my project to NW.js they move/deform much more.

    It is true that I've modified the xml file of this effect, from 25(I think) to 0:

    <!-- Extend the bounding box for effect processing by a number of pixels to show the edges

    of effects which go beyond the object edges, e.g. blur and warp. -->

    <extend-box-horizontal>0</extend-box-horizontal>

    <extend-box-vertical>0</extend-box-vertical>

    Is there a way to take a look at the parameters of the effect after I export it? Or is there another way to fix this?

    streamable.com/wfht1d