spy84's Forum Posts

  • michael i dont understand why and from where the opinion that c2 is for prototyping and learning tool has established..so with c2 we make a prototype and then what?we go in another engine and build/polish a proper game?

    i think c2 is NOT only for prototyping is a game engine. we can make almost everything in 2d and sell it. it happened before it will happening in the future. is game maker a prototyping tool too? or stencyl with the epic game (is coming soon) "the ghost song" ? its in the same philosophy all these programs.

    we agree that its time for scirra to expand cause c2 gets even bigger and more popular than ashley himself believes.

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  • the buildbucks ahhh sorry buildbox is something that even as a trial dont want to experiment. and thats why 2k's of $$$ is huge amount of money for experimenting with something that failed with other names like project zero or project mayhem 1 and 2. polishing and reselling something like a "new" product dont make me feel comfortable. no i didnt use these softwares i just read comments about trey smiths products. buy even if these reviews came from haters and the software is a real gem why should i pay 2000 dollars when i earn 30 for 8 hours of work and dont use unity or unreal for free (with blueprints) ,or just pay for c2/stencyl/fusion or the soon coming spark tools for under 100-200 usd?

  • Every 2-3 months or so, another thread starts and the conclusion is that c2 is a great piece of software has many possibilities but is hard to reach them. the no1 excuse is that behind c2 is a very small team/studio that cant do as fast as any other aaa game engine developers. and thats true.

    I bought c2 in 2012 i think with my priority for android. i knew nothing about what a wrapper is when ashley said before buying that cocoonjs could make the game like/close to a native one. 3 years after we discuss the same things. about mobile gaming.

    In these 3 years i expressed my thoughts and wills why c2 can not have the possibility of 3d objects (if not playable at least in the backround) to give some depth in the game. the answer of ashley and the most of c2 users was that it will mess the engine the plans is to stick with 2d and we dont want 3d or the third dimension is very difficult to achieve blah blah blah. Then q3d came. and behind q3d is a student who SPENDS his free time cause he studies and maybe works too to achieve his revolutionary plugin. and then the difficulties gone and then 3d is possible and what a great job youve done. and i still feel that the man behind q3d never get the credits that should take. his job is fantastic (the lack of tutorials is depressing me ok) he should be immediately join scirra.

    then came the break up with cjs. it dissapears from the export options (its hidden from the options) and the only way to export "officialy supported" is intel xdk. it build my games and ive got about 25-40% lower frame rate in very small projects, got music problems and a grey screen in the start sometimes. i thought maybe its my smartphone so i bought a quad core mtk, mali 400mp2 gpu smartphone but the frames still are much lower than cjs. if someone told us back in 2013 that the day we will miss cocoonjs will come who will believe?

    what im trying to say is that c2 is most for amateurs no coders who have a dream to make a great game including me with tons of assets and sounds beautifull and complicated and then we realise that we have to make some or many steps back cause mobile gaming is hard to support all of these assets. the problem is that games with not too much assets cant make it to mobile very well too. i export spaceblaster once with cocoonjs and crosswalk(?) to android and it runs with 10 frames or so.. we always are saying that users dont know how to make a mobile game but i think that is not the whole true and maybe c2 is messy and buggy for mobile gaming too.

    for me Scirra youve done a great job, classic was good c2 is good also you take a lot of publicity, youve got many fans/users/buyers. its time imo to hire some programmers to start a kickstarter or something like that (maybe why not..), and rebuild the engine from the start. dont spend time to polish a program which dont delivered to users what it said it will.

    for the developer of next penelope your game is awesome you ve done magic man i wonder if you can port it to android or ios or blackberry is it possible?could an ipad handle your game and if not why? i saw games with tons of graphics and effects 3d or 2d that ran flawessly.

  • i need to know too for this awesome software. if ashley can post his opinion would be cool

  • i really dont get what is the reason to develop and create c3 and sell it again(!) when c2 is totally incomplete cause dont fool ourselfs mobile dev is the main target for about 3-4 years now. aaa game engines focused last years to mobile game dev and a 2d game engine like c2 offer it but under circumstances...actually it offers it and it dont...very awkward situation..so why i should buy c3?to fullfill my expectations that c2 offered me 3 years ago with no luck?instead of this maybe ill wait and give a chance to sparktools (spark game engine which is close to alpha)...

    sorry ashley but with android you tried a lot, but i think ludei-scirra-intel/phonegap/crosswalk (or whatever its called) got lost in translation for sure...i will use c2 for sure, i bought it you know, so i dont let it down. but i dont think c3 will be a priority. ill be waiting for too long to see reactions and facts and then maybe ill give it a try. thumbs up for the updates thumbs down for mobile exporters totally waste of time.

  • thanks a lot mate you help me a lot. it works just fine

  • hello i have a problem i ve got an sprite (lets called it A) and it moves vertically in dt seconds, from the top to the bottom of my screen. i put another sprite (lets called it B) at the edge of the window and the thing i want to achieve is when the A is scrolling down and overlapping the B, it will return to the starting position but this time mirrored or not (randomly). i try to put a number variable with 0 and 1 as counter but after the first time when the A actually get mirrored the next times is like the same. if anyone can help it will be very kind of you

    https://www.dropbox.com/s/r32lytnqwms0wjb/test.capx?dl=0

  • QuaziGNRLnose you ve done a GREAT JOB. the plug in is more friendly now i manage to load my models and control the camera easier now. the only thing i try to understand how the materials work. i export to js from blender via three.js addon, i import the model to the files folder so the jpg file. the object is there but i dont know how to add the material on it. if anyone has an example please upload it.

    Joannesalfa i think the official forum about q3d is vital. now its more usable than before so why not.

  • when i try to open the examples a message pops out saying that i need "q3d model", "q3d raycaster", "q3d viewport" to be installed. how can i update the plugin?

  • "1) I'll say it again, I am quite confidant in saying that most Construct Users are not going to want to open Blender, 3DS Max, Cinema 4D, or the like, and learn how to use it at all, if they won't even learn how to code. I think that's more than fair to assume, 3D apps are time consuming to learn, even just to navigate properly. "

    • Thats a joke some people understand/like better coding some people understand/like better art. You cant take for granted that a person who doesnt know how to code cant handle a 3d program also. Cause i dont know coding but i use blender, truespace (rip) and other similar programs. 3d apps are time consuming ok i agree but which program isnt? Unity? i also trying it with unity the thing is that everything is hard to learn if you dont give time to it and really love it. But you wrote that you waste your time trying to edit the backround in your blender rendered images and you dont give a try to search for transparent backround to youtube or google to see how you can do it in blender.

    And i agree with shinkan "you want them to actually start learning how to use Unity just to export this animations"..

    2)Are you guys really going to pull the "screw you guy, if you don't make the art work yourself then it sucks" card?

    • No mate i will not pull anything its just my opinion of how im doing my stuff. Every person is free to do what he likes i dont judge anyone.
  • Angelus1818 of course its possible to do that with any 3d program the whole image sequences render it to multiple images pngs or whatever you want with transparency. So you dont need to buy any plugin to do that. blender is free is powerfull and do the same job with one button too..

    beware that many assets or most of them are cost some $$$ so its not only the 10$ for the plugin its more for the models.

    i dont argue that this plugin is helpfull yes it is but the same job can be done for free and easy too.

    I encourage you to try some 3d modelling program cause the happiness of creativity and the originality at least for me is the goal at the end of the day. Why should i buy an asset and dont create my 3d model. the asset is possible to download it over 1000 users and add it to their games. my model whould be only in mine. and who knows maybe i sell it too in the future.

    ps sorry what do u mean by "I always had to edit out the background myself, and that takes a long time for *every* photo you convert"?

    if you mean that you try to make the backround transparent around your model then try to render it in blender internal renderer and change in shading options in alpha from "sky" to "transparent" or if you use cycles renderer check the box transparent in film options. there you go now you have a transparent backround the need of any editing..

  • any news with the update?

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  • no prob

  • vlweb3d because english is not their native language they are greeks i think, like me. the important thing is that they have an interesting product and not the thick accent.