the problem for me with c2 speaking for lighting system is this. someone starts a topic for lighting system. people try to find the best way to make a lighting system with better results when we add normals of the sprites..
spritelamp, sprite dlight, and spriteilluminator's work is the inspiration and the goal here as i understand from the pictures of the topic starter. So people try to find a solution and give the best solution. LeuNoeleeste will upload a tutorial (20 pages) to make it easier for us how to use the Joannesalfa alternative.. so everybody who have the skills offer their time to help the rest of the community and i'm grateful for this.
And then Ashley upload a cool tutorial with different light sources with different colors. that is almost ok cause some artifacts are here and there BUT with parallax enabled the whole thing doesnt work the shadows are running faster than lucky Luke i wrote about this yesterday no answer..so the tutorial is ok for something but not helpful for other situations.
Sometimes when i wrote some problems I've got i think that dev's make me a favor to answer. Ashley you said that you dont see a reason why to upload a half hour video full of effects of a game. the reason is that i want normal maps and a better light system, bloom effects and sprite emitters that works actually everywhere without a problem like IN THIS GAME.if i cant do this with c2 i dont mind at least i know that i cant. if i need to make a metroid style game with parallax effect on and put in a level 10-20 lights (including spotlights, pointlights and a sun light ) i need 10 to 20 layers for this and if i put some normals inside the result will be correct? cause in a static game like this example you upload is working (with no normal maps inside) but with parallax on is chaos.
if again you don't understand its simple what im asking for "is there any way to make it easier user friendly and better way to have a better lighting system with normal maps in c2 or c3? cause i see people try to find a way and help when you dont understand.