tunepunk "If your game is not performing well, it's probably not because C2, it's probably because you don't know what the hell you're doing, and have no clue what the mobile limitations are."
maybe you are right but ive got 2 things to say.
1st i remember when the same capx with cocoon gave me lets say 25-30 fps when xdk 5-8 fps (sometimes a gray or blue screen) and then after sometime xdk gave better performance than cocoon and so on and on and on. so yes the same game with the same engine gives different results. despite the bugs of both wrappers who of course scirra has nothing to do with (but it lead us there - in 3rd parties.) it doesnt seem to me that something wrong a dev does but the wrappers dont do the job right. or at least in the past now i dont know im not interested anymore.
2nd are you sure that the same assets with the same logic in different engines like c2 fusion and stencyl have the same performance in mobile? if its the same then yes the dev has no clue if not? so dont be whats the correct word in english definite? about that if a game not performing well then the dev dont know what he is doing. i wrote about a game called slain wich starts with construct 2 and ends with unity (not for mobile for desktop) and also another game wich i dont remember now how it called for performance issues.
Ashley not need to make a blog post but when you post something like this "Construct 2 has major, transformative features that are missing in other products. Imagine working without sub-events."
i am sorry but other engines can make and have under their belts great or at the moment greater and more complicated games and yes i can imagine to not have subevents and its terrible but i can imagine native and is wonderful