[quote:1hroannr] Our game stopped working properly on Linux and Mac (think Mac is broken for all with NW.js right now?) by the time it was 300MB in size ( http://store.steampowered.com/app/334190/ ), even though most of the size was music (full 8bit and 16bit soundtrack).
Jayjay Similar experience. From my games, I see Windows still got the best performance and input response. Some folks who used Ubuntu did report that the game could be run but it's not as smooth as Windows. Mac... has lots of troubles, and it just couldn't run bigger and more complicated C2 games well.
[quote:1hroannr]I had tried using C2 probably 5 times in the past and each time I was put off by how it didn't have all the little conveniences that CC had.
I also felt that C2 had this stigma of being a weak engine, but hopefully with what I've learned from working with CC extensively and all the fixes and new conveniences that C2 brings I can make the game I had originally set out to.
Fervir Let's wait for C3. Hopefully, all the known tough issues are addressed and taken care of, and hopefully we could migrate our project without any issue to C3.
C2 is a very solid capable engine, but there are still some kinks that need to be iron out.