Examples of big games in C2

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  • [quote:1hroannr] Our game stopped working properly on Linux and Mac (think Mac is broken for all with NW.js right now?) by the time it was 300MB in size ( http://store.steampowered.com/app/334190/ ), even though most of the size was music (full 8bit and 16bit soundtrack).

    Jayjay Similar experience. From my games, I see Windows still got the best performance and input response. Some folks who used Ubuntu did report that the game could be run but it's not as smooth as Windows. Mac... has lots of troubles, and it just couldn't run bigger and more complicated C2 games well.

    [quote:1hroannr]I had tried using C2 probably 5 times in the past and each time I was put off by how it didn't have all the little conveniences that CC had.

    I also felt that C2 had this stigma of being a weak engine, but hopefully with what I've learned from working with CC extensively and all the fixes and new conveniences that C2 brings I can make the game I had originally set out to.

    Fervir Let's wait for C3. Hopefully, all the known tough issues are addressed and taken care of, and hopefully we could migrate our project without any issue to C3.

    C2 is a very solid capable engine, but there are still some kinks that need to be iron out.

  • Ouch, yeah, C3 has some hope, although it has been said it will be using the same runtime as Construct 2 already, so only the editor will change at this point it seems:

    "C3 will be using the same runtime as C2 so it should be highly compatible. However at this point it's simply too early to say anything for sure. "

  • Jayjay do you have any programming experience before develop your game to unity?

    i like your game a lot. so to understand as things are at this moment you guys based in your experiences with your games a mac verion or a linux is not recommended for now?

  • spy84 Yeah, I self-taught/learned bit of a couple different programming languages online as well as taken 2 years of programming classes in highschool (technically A-Level Computing). The C# was what I was more comfortable with, but the nice thing about it is that there is also support for JavaScript which can run without too much slow-down (since it still runs the heavy processing/GPU bits of the engine natively).

    But yes, we found that Mac and Linux and any other non-Windows exports were not successful for our C2 games, but that might be different in newer versions as Silverforce was saying up top!

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  • http://store.steampowered.com/app/435600/

    <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • We've been working on a game where a natural ecosystem is represented, and you survive as part of it.

    https://www.youtube.com/watch?v=9Jcn9ORJWDg

    https://www.youtube.com/watch?v=iW_SWqS3CQ8

    It's not a "big game" in term of levels, story or content, as it's totally sandbox, but the game mechanics (or to better say, simulation mechanics) are extremely sophisticated.

    Wow Dan wood, your game looks great. I will buy it as soon as I get home from the weekend. You're clearly a major geek and I would love to pick your brain. Can you PM me you're email address, would like to ask you a few questions about your experience with building this game.

  • How about MiniDayZ?

    ~Sol

  • How about MiniDayZ?

    ~Sol

    That also looks impressive.

  • > How about MiniDayZ?

    >

    > ~Sol

    >

    That also looks impressive.

    It's not bad. Officially endorsed by Bohemia... has some bugs though and feels unpolished in terms of gameplay. It's still a nice attempt though considering it was done in 7-8 months with just 2 people... one artist one coder.

    I think this idea could easily be expanded on with little effort.

    ~Sol

  • It's not bad. Officially endorsed by Bohemia... has some bugs though and feels unpolished in terms of gameplay. It's still a nice attempt though considering it was done in 7-8 months with just 2 people... one artist one coder.

    I think this idea could easily be expanded on with little effort.

    ~Sol

    And it also serves as an example how fast development can be with C2.

  • SoldjahBoy

    glerikud

    At first glance it looked like a BYOND "engine" game <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> But yeah, C2 is great for rapid prototyping and web game dev <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Edit: And, of course, someone is already re-creating it in BYOND lmao http://www.byond.com/forum/?post=1888377

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