TwinBlazar's Forum Posts

  • Thank you for your assistance and sorry for your time, Ashley. This issue is now resolved.

  • Problem Description

    When the C2 app is on iOS 11.3.1 Safari / Chrome, we see that we could drag/swipe the app and the app would move up or down just like it is a regular website. Please see the images:

    Here is the example capx (below) on iOS 11.3.1:

    https://www.dropbox.com/s/qzjb9551k4cuo ... 2.jpg?dl=0

    I can drag the app down like it is a website:

    https://www.dropbox.com/s/o7q7o2bzcklli ... 4.jpg?dl=0

    This issue has also been mentioned in the following URLs:

    Attach a Capx

    https://www.dropbox.com/s/w4jedq25w58c4 ... .capx?dl=0

    Description of Capx

    The Capx simply got an empty layout with Touch object in the project and nothing in the event sheets.

    Steps to Reproduce Bug

    • 1. Try playing a C2 project on iOS 11.3.1 Safari/Chrome

    Observed Result

    The app moves up/down just like it is a regular website.

    Expected Result

    The app should not move up/down.

    Affected Browsers

    • iOS 11.3.1: Safari and Chrome are affected. Occurred on both iPhone and iPad. I've tried this on 4 iOS 11.3.1 devices and got the same result.

    I have tested this on the following older iOS versions as well but they are NOT affected:

    iOS 9.3.2, 10.0.1, 10.2.1, 10.3.3, 11.2.5

    Operating System and Service Pack

    iOS 11.3.1

    Construct 2 Version ID

    r259

  • blackhornet , Your link http://www.blackhornettechnologies.com/ ... o_v2_7.zip now gives me :

    [quote:39n2npvy]

    Server Connection Closed

    Description: The server requested closed the connection before the transaction was completed.

    Anyone here could share me GiveYourFontsMono_v2_7.zip ?

  • Guilhermebks , and TELLES0808

    Thanks guys!

    And Happy New Year 2017 in advance! http://twinblazar.deviantart.com/art/Ji ... -653464871

    (Yes, these two girls will be in the game <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> )

  • First of all, see the trailer:

    Subscribe to Construct videos now

    and check out the game's Steam page: http://steamcommunity.com/sharedfiles/f ... =814391640

    Play the demo now at https://twinblazar.itch.io/sai-amp-mitch !!!

    (RECOMMENDED OS/ BROWSER: Win7/Win8 Firefox/Chrome.)

    Donating at least $10 on itch.io will net you Deluxe Steam Key which contains the game and the soundtrack when the game is completed in full version.

    Like the game? Please help us vote for Steam Greenlight! http://steamcommunity.com/sharedfiles/f ... =814391640

    --------------------

    Sai Amp Mitch is a modern 2D action sidescroller reminiscent of retro games featuring non-stop action with RPG elements and storytelling.

    The game's standing out features include:

    • Beat-em-up combos: Send enemies flying into the air or to other enemies in the levels!
    • Mind reading: Know what's on any character's mind, even your opponent!
    • Play as the conjoined twins with psionic powers Sai Amp and the combat drone engineer Mitch!
    • Discover Sai, Amp and Mitch's past and how they end up being together!
    • Retro 80s soundtrack will get you pumped up in each level!

    --------------------

    HARDWARE AND SPEC

    Minimum Spec:

    CPU: Intel Celeron 1000M Dual Core at 1.8 GHz

    GPU: Intel HD Graphics Ivy Bridge

    RAM: 2 GB​

    For those who use lower end Graphics Card or integrated Graphics, go to Pause Menu > Config > Visual Setting and turn off WebGL Effects and set Visual Scaling to Low, for better performance.

    Gamepad is supported.

    --------------------

    Like the game? Support and Follow us!

    twinblazar.deviantart.com

    twitter.com/TwinBlazar

    twinblazar.newgrounds.com/

    http://www.indiedb.com/members/twinblazar

    gamejolt.com/lsf@TwinBlazar

    https://twinblazar.itch.io/

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  • I saw your request on my Twitter but no link... please post a link to your question next time.

    For this, maybe you wanna show us your capx first so we can see what you did?

    I am heading to bed now, but to move the needle, you might want to also request assistance on Discord channel: https://discord.gg/Xuj5WgP

    Also, other people here, please help him.

  • If you mean the default save game mechanism of C2, then unfortunately, no.

  • I ran into a gamepad issue on my Crosswalk app. Buttons such as LT, RT, D-Pad and the right analog stick movement are not being detected in my Cordova exported in Crosswalk game. When previewing the game on Chrome on Android, the same thing also happened. Furthermore, I have also tested the gamepad on http://html5gamepad.com and I got the same result.

    Running HTML5 apps (or the gamepad test page above) on Firefox on Android however, Firefox could detect all the gamepad inputs correctly, including pressure sensitivity for LT and RT buttons.

    I have narrowed the problem down to Chrome on Android is faulty here, and this issue has already been reported too: https://bugs.chromium.org/p/chromium/is ... ?id=615656

    If anyone is exporting their games that support gamepads to Crosswalk Android, this should mean, you are affected.

    Because of this, could you please help voting the issue up in the tracker link above?

    Afterward though, if this issue does get fixed in the future, does anyone know when Crosswalk would get the update?

  • Ashley is it possible to make it changeable for Crosswalk?

  • On Crosswalk Android, is it possible for the player to change between "letterbox scale" and "letterbox integer scale" in-game?

    From my event sheet, requesting different fullscreen mode seems to not have any effect.

  • Simple. By exporting via Cordova and use Crosswalk, music could be played without the player touching the screen first.

  • 99Instances2Go Perhaps I am not clear. That only creates a message box with text. That's not what i wanted. window.prompt() creates a prompt box that allows user to type in something, copy/paste text, and press ok or cancel.

    In fact, run the live code snippet here to understand what am I talking about: http://stackoverflow.com/a/6055620

  • Testing out my game on Android previewing on browser:

    1. While my games could play all sound effects in timely manner on PC, somehow the game has a slight delay when it is played on Android. This applies to both the stock browser and Android's Chrome.

    2. The music is only played after the player touches the screen one time after "play music" is invoked. If the music stops and another music play, the player must touch the screen again. This applies to the stock browser. For Android's Chrome, the music does not play at all.

    These two issues hurt audio experience and is not acceptable. I recall back then long ago, music didn't play on PC Chrome preview, however, this issue seems already fixed and also exporting the game out and play music yields correct audio playing. But for Android, is there anything I can do here? Are there better audio stuff out there that are more reliable?

    Anyone got experience on exporting for Android? Mind tell me how do you do all these audio charades?

  • [quote:qib6kf8k]That's a confusing name for a global variable

    ...? ...! oops. Indeed lol.

    [quote:qib6kf8k]why not prompt with ordinary objects in the C2 project?

    Prompt with ordinary objects in the C2 project? Which object could act like window.prompt()?