TwinBlazar's Forum Posts

  • Right now, C2 is very close to C1. The only thing you might notice in C1 is that it creates native application, so you can achieve native machine performance. However, with WebGL and the fact that computing power grow exponential every year and the fact that eventually personal computer and mobile phones will merge... Well, right now, we have tablets but soon, we will have something even smaller and more powerful, C2 will be better in the long run. You see now, that HTML5 is pretty much the bomb right now, and you see it almost anywhere but not everywhere yet.

    Also, C1 is no longer supported and think about how long will it take to finish your game. In the long run, by that time, C2 will probably grow into something that will obsolete C1 completely given all the reasons above. You will surely have better usability and feasibility on C2.

  • I see. That's a new insight. Thank you very much. :D

  • I am currently creating a dialogue system with C2, and the thing is this: text object works wonder, but there are something that I want to discuss.

    The thing is this, I have a character that talks for about a paragraph or two, and I don't wanna fit the whole thing into one huge text object. I prefer a part of the conversation displayed at once. The character shouldn't speak the whole thing, but rather, a few sentences, with respect to the situation.

    It's like I want:

    "Good morning, Commander."

    "Today, you have an appointment with Alex 9 AM"

    "Please proceed to the meeting room immediately"

    and NOT

    "Good morning, Commander. Today, you have an appointment with Alex 9 AM. Please proceed to the meeting room immediately."

    You see? The feeling is a bit different.

    So I am thinking of two things:

    1. using arrays as instance variables within text objects. I see that number, text and boolean are possible but not array. Of course, I could go with many text variables for each text object instead, but if all text objects may use or may not use all variables. This becomes problematic design-wise and is not practical. The workaround would be too bizarre.

    2. create another Array object and somehow "bind" it with the text object and display it accordingly. I wouldn't mind it if we are writing some scripts here, but drag and drop events in event sheet is kinda slow, for this really. I wish I could write all the event sheet in some form of codes and not just drag and drop somehow...

    I have also looked around the forums regarding dialogues, but I see that workflow-wise, I don't think I see a feasible way for creating a C2 game that is heavy on the dialogue like RPG yet...

    So anybody has a word on this?

  • I see that whenever I work on Construct 2 (Free Edition) for a while, and I hit close on top right or exit the program, the program will not close down. Sometimes it happen. Sometimes it does not.

    Observed result:

    I noticed this. Because this is Free version, the program should display the message and tell me to support and purchase Construct 2. But for my case, after I try around Construct 2 for a while, the program will NOT display this "purchase" message and program will not close down. I can still go to preference, play around, etc. but I cannot close the program down.

    When I summon the task manager, Windows will then prompt me to either wait or terminate C2.

    Moreover, the Recent Project list will revert back to the 6 original capx, should C2 got terminated abnormally in this case. However, the last directory of "Open..." dialogue is not reverted and is still at its last directory.

    Expected result:

    The program should close down.

    Operating system & service pack:

    Windows 7 Ultimate no service pack

    Construct 2 version:

    R126 but it also occurred on R119, before I updated to R126.

    I will keep in touch on this, as I keep on playing around with C2.

  • You may wish to read this: scirra.com/manual/120/webstorage

  • If possible, please post your project file.

    For the missile, if you have managed to make it go left or right, then I guess you already have given it bullet behavior? If so, you could adjust its angle to 90 degrees. In the event sheet, if you have already given bullet behavior to the missile, add another action to set angle to 90.

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  • In strategy games, be it turn-based or real-time, you might have 2 or more teams fighting each other using the same units. Each unit has its team color.

    So I was looking around the forums with the keyword "palette swap" or the like, turned out I found the following:

    scirra.com/forum/palette-manipulation_topic52691.html : posted almost a year ago, and leaded to the plugin here: scirra.com/forum/behavior-recolor-sprite_topic51640.html But it's not for a single sprite...?

    scirra.com/forum/effect-color-replace_topic40462.html : but this is for C1

    So do we have this feature in vanilla C2 yet?

  • I would like to ask the following regarding Construct 2:

    Suppose I am to create a platformer game where we have the following:

    • Different layouts. Going into another layout gives me a problem. Currently I am not quite sure how to make do with same objects on different layouts. I see that I can copy an object from one layout to another, but I got the following questions:

    1. is my following understanding correct? Suppose we have an object Player. If I change/add/remove behaviors of one Player in the editor, this will apply to all Player in all Layouts, correct? The only thing that can only be different are the instance variables, correct?

    2. Imagine making a game like Megaman where the player has lots of weapons. Each weapon here should refer to one Object type. Currently, I simply copy objects from one layout to another, but suppose I got 20 layouts and 8 weapons, and I decided to add another weapon, is there a way to "globally" add an object type without copying and pasting it over to the 20 layouts?